Lemmings voting

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Lemmings voting

Postby Gameboy9 » Fri Mar 01, 2002 12:30 pm

OK - I'm going to place four motions on the table. All votes will expire March 8 at 2359 GMT.
<p>

1. To allow more than one credit in this game. This requires a 2/3 vote because it's contradicting a MARP standing rule.

<p>

2. To score 1 point / lemming saved, -10 points / continue you use. When score is negative, game over.

<p>

3a. MARP score: (100 * starting level) + (25 - killed lemmings + saved lemmings) (Kale's rule)

<p>

3b. MARP score: (30 * starting level) + (25 - killed lemmings + saved lemmings) (My variation - everyone would start at level 56 under the first proposal)

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4. MARP score: 1 / lemming saved, 10 / completed stage, -5 / continue used. (my idea, dividing everything by 10)

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All in favor of EACH motion will signify by saying "aye". All opposed will signify by saying "no". If you don't want to vote on a motion, please say "abstain" so I don't get confused. :) Please list ALL motions in your vote, again, so I don't get confused. (which means don't say "aye on c only") :)

<p>

My votes: 1. Aye 2. Aye 3a. No 3b. No 4. Aye GB9

--
goldengameboy@yahoo.com
Gameboy9
 

Postby Matt Denham » Fri Mar 01, 2002 12:30 pm

1. No. Lemme say that again: NO.<p>

2. If we're going to be using mahjong-type scoring as well (highest
score achieved is your final score), aye - otherwise, no.

<p>

3a. Aye.
3b. No.

<p>

4. No.

--
mdenham@coinet.com
Matt Denham
 

Postby Gameboy9 » Fri Mar 01, 2002 12:30 pm

I'm sorry - method 3 was Matt's idea - my bad :*(

--
goldengameboy@yahoo.com
Gameboy9
 

Postby Tim Morrow » Fri Mar 01, 2002 12:30 pm

1. Aye - I don't want the game to degenerate into inp's showing speed runs of only a few selected levels.

<p>

2. Aye

<p>

3a. No 3b. No

<p>

4. Aye

--
tmorrow@bigpond.net.au
Tim Morrow
 

Postby Kale » Fri Mar 01, 2002 12:30 pm

1.Aye ; I will say that if the "Free Play" is set to On it will "bypass" the rule...<br>
3a Aye ;<br>
the rest (2,3b,4)nay;<br>
NB:Wasn't approved in the last meeting that you can't start in ANY
game from level 2,3,4 or I'm wrong???

--
angelo.salese@tin.it
Kale
 

Postby oz » Sat Mar 02, 2002 12:30 pm

1-aye 2,3a,3b-nay
4-aye

<p>

either of the "3"s would result in people starting always at the last
entry point at lvl 50something

--
oz@bytewatch.de
oz
 

Postby essekappa » Sun Mar 03, 2002 12:30 pm

1-Aye 2-Aye
3a-No
3b-No
4-No

<p>

(I guess we can use the nuke with no penalty then..)

--
benedetti.franco@tiscalinet.it
essekappa
 

Postby blost » Tue Mar 05, 2002 12:30 pm

1. No (maybe freeplay) 2. No 3a. No 3b. No 4. Aye

--
Blost@mail.com
blost
 

Postby Patwos » Wed Mar 06, 2002 12:30 pm

Not that I've actually tried the prototype arcade version yet, so I'm basing these answers on the previous discussion and what I remember
from the PC/Miggy versions:

<p>

1. Aye - lemmings deserves more of a run than 1 credit sounds like it
will allow.

<p>

2. Nay - unless option 4 doesn't mean game over when score is
negative in which case make this an Aye vote.

<p>

3a. Nay

<p>

3b. Nay

<p>

4. Aye - assuming game is still over when score goes negative on this
variant. If not, then 2 gets my Aye vote and 4 gets a Nay vote
instead.

<p>

I'm presuming here that we've already agreed you should have to start
the game on Level 1?

<p>

Cheers,
Patwos.

--
mamester@i4free.co.nz
Patwos
 

Postby Gameboy9 » Wed Mar 06, 2002 12:30 pm

Option 2 says game over when the score goes negative. Option 4 calculates your performance into an "MARP competitive score" - so it
can calculate leaderboard points efficiently. That's why it's
common to combine aye votes for 2 and 4... GB9

--
goldengameboy@yahoo.com
Gameboy9
 


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