anti antialiasing on mame

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anti antialiasing on mame

Postby mark » Fri Mar 01, 2002 12:30 pm

is there a way of turning off anti-antialiasing on mame? i ask this because when i put scanlines on it looks terrible, i didnt have a problem with this on older versions of mame because the anti antialiasing didnt kick in. And i hate it without scanlines, the anti antialiasing looks too blurry
<p>

BTW i have a TNT2 32meg agp card

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thanks

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hendrix8@ntlworld.com
mark
 

Postby Chad » Fri Mar 01, 2002 12:30 pm

are you sure it's not the hardware streching option that streches pixels to fit exact perspectives, this sometimes makes the screen look yukky. try -nohws

--
churritz@crash.cts.com
Chad
 

Postby mark » Fri Mar 01, 2002 12:30 pm

thanks, it worked!

--
hendrix8@ntlworld.com
mark
 

Postby Chad » Sat Mar 02, 2002 12:30 pm

Yeah nvidia SUCKS the big one for hardware streching, with nowhs the look ok but you usually don't get a full spaning full screen game or
the pixels are too small but that's better than having them look
blurry. I have a geforce 3 ti200, my old ATI wonder did a much
better job with streching pixels in mamew. I wonder if the raedon
8500's strech pixels good (i.e. you don't have to specify nohws to
make the pixels look square) does anyone have a readon?

--
churritz@crash.cts.com
Chad
 

Postby Barry Rodewald » Wed Mar 06, 2002 12:30 pm

Of course, all NVidia cards (at least TNT/GeForce cards) can use custom resolutions, so long as it's a multiple of 4. This means you
can use full screen resolutions of 384x224 for CPS1/2 games, and so
on. This of course means that you can avoid the hardware filtering.
Quite why some people get so uptight about bilinear filtering is
beyond me, it gives a better arcade feeling, a lot more so than the
extremely sharp PC monitor would.

--
bsr@hnpl.net
Barry Rodewald
 


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