KoA3 Poll

Archive of the old message board



Post by Kale » Mon Feb 25, 2002 12:30 pm

Compile a smaller version of MAME exists already in source and it's
called "Tiny" compile.Unluckly you will gain speed ONLY in compiling
MAME even if you delete/comment the lines that you don't need.The
slowdowns are caused by new features added in MAME that normal users
can't see but they are needed for reaching Arcade perfect status.Some
examples are new REGION_CPU/REGION_GFX added in the rom loading<br>
(The first example that come up in mind is Tetris Plus 2;the sprite
priority was fixed thanks to a new REGION_GFX,it means more accuracy
but also more power needed)<br>,new graphic emulated effects(raster
effects in neogeo/Irem m92 drivers),<br>or better sound(Without
stereo or Dolby sound it "should" gain some power),<br>and better cpu
For returning in the main thing of this thread,i will vote for
lastest MAME,because nobody here wants to do a tournament with "CPU-
eater" games like "Street Fighter:The Movie",and I will not see any
particular CPU-demanding problem in Z80/M68K based games in it...



Post by Gameboy9 » Fri Mar 01, 2002 12:30 pm

TGMAME. nough said. GB9


J.D. Lowe

Post by J.D. Lowe » Mon Mar 04, 2002 12:30 pm

Wow, this is a bit late :) First of all, the poll has been closed
since Saturday, but since the last vote was on Friday, we've got no


The final count:


TGMAME - 5 votes
Current - 3 votes


Whenever KoA3 comes around, TGMAME will be used. Thank you all for
your input on this matter, and see you in the competition!


- J.D. Lowe Knockout Chair



Post by TJT » Tue Mar 05, 2002 12:30 pm

Hey! Plus one vote for 36final :)

When will it start then?


J.D. Lowe

Post by J.D. Lowe » Tue Mar 05, 2002 12:30 pm

So far, it looks like a good time might be somewhere around May or
so. That's not definite, though. That still leaves Aqua plenty of
time for T6.


- J.D. Lowe