What is the scoring system in Golden axe?

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What is the scoring system in Golden axe?

Postby QRS » Mon Oct 08, 2001 11:30 am

I wonder what is the correct way of score to use in Golden axe?
<p>

I finished the game (died once) I got a score of 219 but also a strenght score of 139.5 wich is the correct one?

<p>

I also wonder how this strenght score is affected if you die, using magic etc. Is it possible that my strenght score could have been 239.5 if I had finished the game without dying?

<p>

Regards

<p>

QRS

--
qrs@telia.com
QRS
 

Postby Chad » Mon Oct 08, 2001 11:30 am

I believe the marp scores are on the default score (219) not strength, don't know how strength relates to deaths/life value left.

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Chad
 

Postby Truth-Teller » Tue Oct 09, 2001 11:30 am

SCORE equal total count of f(a,b,c)=(1+0.5a)*b*c<br> a=stage number.(1-5)<br>
b=what kind of enemy which you kills.<br>
small enemy's b=1,big enemy's b=2, last boss's b=8.<br>
c=how you kill the enemy.<br>
if you remove all enemies life,c=1.<br>
drop from the screen,c=2.<br>
kill and drop,c=3.<br>
finished Hensachi is (SCORE/(DIED+1))+30<br>
219/(1+1)+30=139.5<br>
if you finsished without dying,your hensachi will be 219+30=249.<br>
sorry poor language.

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weavuspert@yahoo.co.jp
Truth-Teller
 

Postby T.T. » Tue Oct 09, 2001 11:30 am

sorry.<br> f=(0.5+0.5a)*b*c.

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weavuspert@yahoo.co.jp
T.T.
 

Postby QRS » Wed Oct 10, 2001 11:30 am

Ahh thanks Hisa! Now its time for some Training on Golden axe :=)<p>

Regards

<p>

QRS

--
qrs@telia.com
QRS
 

Postby INNUENDO » Wed Oct 10, 2001 11:30 am

QRS. I´m waiting to see your Golden Axe points, ok? :)

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INNUENDO
 

Postby phil » Thu Oct 11, 2001 11:30 am

To resume what was said (tell me if something is wrong):
<p>

SCORE = total of axbxc/2

<p>

a=value depending on the stage where you kill the enemy=int((s+1)/2)+1
* stage 1-2 : a=1
* stage 3-4 : a=2
* stage 5-6 : a=3
* stage 7-8 : a=4
* stage 9 : a=5

<p>

b=kind of enemy you kill
* small enemy : b=1
* big enemy : b=2
* last boss : b=8

<p>

c=how you kill the enemy
* if you remove all enemies life : c=1
* drop from the screen : c=2
* kill and drop : c=3

<p>

STRENGTH = 30+score/(d+1) [where d=0 or 1 if you die]

<p>

Examples
* strength = 30+219=249 if you finished without dying
* strength = 30+219/(1+1)=139.5 if you died

<p>

Now we have to choose clearly what counts for marp : score or strength
? I think strength is better, but then how we're going to treat scores
ending by .5 ? with a multiplying coeff. ? and which one ?

--
plamat@club-internet.fr
phil
 

Postby INNUENDO » Fri Oct 12, 2001 11:30 am

I don´t know too, but I´ve tried with all kind of skills to beat MGM on Golden Axe. I´ve finished without be touched, but the points are
always behind from him. We need a new recording of a new challenger
to understand better.

--
funit@bol.com.br
INNUENDO
 

Postby T.T. » Fri Oct 12, 2001 11:30 am

a=s+1,phil.<br> your equation does not make any difference between stage 1 and 2.<br>
the definition of b and c are perfect.<br>
SCORE = INT(total of abc/2) is right.<br>
if you compere your skill,strength(HENSACHI on my board)is
suitable.<br>
but if .5 is problem,should get score of natural numer.<br>
set d=0.<br>
in other word....<br><br><br>

NO MISS ALL CLEAR!!!

--
weavuspert@yahoo.co.jp
T.T.
 

Postby dissolute city » Tue Nov 06, 2001 12:30 pm

If we're going to deal with fractional points, why not do what they were doing with Captain Tomaday - multiply by 100 and round?

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dissolute city
 

Postby Novice@Team2ch » Thu Feb 28, 2002 12:30 pm

and now,zfz's play accounts for everything. drop makes twice,kill and drops makes triple.

very cool.
"quality over quantity." is fantastic.<br>


--from many junk maker

--
weavuspert@yahoo.co.jp
Novice@Team2ch
 


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