Ruling on secret characters?

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Ruling on secret characters?

Postby BBH » Sat Jun 17, 2000 11:30 am

just out of curiosity, what was the official ruling on using codes to access hidden characters in fighting games? I say this because Takuma Sakazaki's KoF '97 score used the hidden Orochi Yashiro, and much of the recording relies on him getting the 5000 point DM grab over and over.
<p>


-BBH

--
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BBH
 

Postby Barry Rodewald » Sat Jun 17, 2000 11:30 am

I would guess it wouldn't be a problem. Just shows a preference of one character over others really. Didn't someone submit a SFZ
recording some time ago using Akuma? I don't know the KOF series, so
I have no idea if there is any particular advantage with secret
characters - you still have to learn to use that character, right?

--
bsr@hn.pl.net
Barry Rodewald
 

Postby Chad » Sat Jun 17, 2000 11:30 am

I don't know how difficult it is to do that magic throw but if it's easy, it's certainly an advantage, the thing works against all
opponents if your are in close range nearly every time, it's pretty
lame to watch the same thing being done about 4 times against every
oponent... at least he loses a couple of times and proves that he
knows how to use other players although with very similar
strategies. I'd vote not to use hidden characters in kof97.

--
churritz@cts.com
Chad
 

Postby Barry Rodewald » Sat Jun 17, 2000 11:30 am

I'll assume you're talking about Guile's magic throw on SF2, then no, it certainly isn't easy, but you get better with practice. I used to
be able to do something like 12 magic throws in a row (do it on a
bonus stage to do that). Unfortunately, it's more difficult on the
keyboard. If you want, I'll post how it's done, along with Guile's
invincible stance. (hope you have a good arcade style joystick!)

--
bsr@hn.pl.net
Barry Rodewald
 

Postby Tim Morrow » Sun Jun 18, 2000 11:30 am

I have one concern. Submissions using secret codes are well and good as long as it is clear that they are using a secret code/character
AND if it openly available to everyone. Secret codes by definition
are NOT available to everyone. Any secret codes need to be published
and be made freely available to keep the 'level playing field'. I'd
be upset if someone was getting high scores using Takuma and I
couldn't compete because I didn't know the secret code. Perhaps we
should insist that any inp using a secret code must also have a
accompanying 'howto' to enable the secret.

<p>

In some cases secret codes may need to be banned or submitted games
put into a separate classification. E.g. any invincibility code ought
to banned. Codes like "powerup" in bubble bobble give a huge
advantage and need to be classed differently.

<p>

We will probably have to access each case as it comes.

<p>

As for KOF and SF2 secret characters, I'm ok with them being used as
long as the codes are freely available.

--
tjmorrow@bigpond.com
Tim Morrow
 

Postby Chad » Sun Jun 18, 2000 11:30 am

I was acutally talking about the secret character Yashiro, and the throw the recording in question uses to defeat nearlly all the
players. The MANY secret throws/kicks/punches are not publically
available as well even for NON secret characters, are you going to
publish all the moves you do when you submit a fighting recording?
This is not a bad thing, because if people like the game enough they
will find them out from word of mouth or the internet. I wouldn't
question a guile throw even though i don't know how to use it, since
guile IS a character that was meant to be played from a user's
perspective. Yashiro was not.

<p>

As for secret characters in sf2, all of the characters
(including "secret") in sf2 are available in sf2ce, seems ok to allow
the characters the game was meant to allow. but not characters you
can get by using codes the game developers developed only to test the
game.

<p>

btw, the yahsiro recording playsback fine with out an nvram or cfg
file to 466,400. we'll confirm or ban it if there is a consensus on
using secret characters. I seem to remember we were not allowing
secret characters in some game a while back sfzero maybe?

--
churritz@cts.com
Chad
 

Postby Tim Morrow » Mon Jun 19, 2000 11:30 am

A published move list can just be a url pointer or could even be hosted on MARP depending on interest. i.e. it doesn't have to be
actually shipped with the inp. I understand that move lists are
considered suitable to be put into the history.dat file (hope it gets
fixed soon in MAME).

<p>

Word of mouth isn't always reliable. I played bubble bobble for 2
years before I saw someone enter the powerup cheat and started asking
questions. It's not something anyone can just 'work out for
themselves'. The same goes for secret moves although you are probably
more likely to see them executed by watching others play.

<p>

I just like to see everyone get a fair chance and secret moves and
characters seems to be a move away from that. In all of my uploaded
inp's I always explain any special tricks that I used in the game.

<p>

I would question a move that I had never seen done after playing a
game for several months. If you watched Guile pull out a hand grenade
and lob it at his opponent I'd be surprised if you didn't ask some
questions too :-) Just because the player is legitimate doesn't mean
the players moves are.

<p>

Your point about only allowing characters that were meant to be used
from a characters perspective is a good one and might form a basis a
general rule for which characters can be played in any given game.

--
tjmorrow@bigpond.com
Tim Morrow
 

Postby BBH » Tue Jun 20, 2000 11:30 am

the reason I brought this up in the first place was because I coulda sworn there were some arguments over using Akuma in Street Fighter
Zero...

<p>

hidden characters in the KoF series have always been hellishly
powerful. Saishu was pretty good in KoF '95 but a far cry from Omega
Rugal who's downright godly. The '96 bosses were disabled in arcade
play thankfully, but then they allowed them to be used in '97, except
for Orochi... Orochi Iori and Leona are way too powerful, Orochi
Yashiro and Chris are very good too but a couple regular characters
are better.

<p>

The move in question being done throughout the recording is done by
doing two half circles back + Punch when close (I think that was the
motion), when you're either charged to MAX or on red life. And I
agree, it's very boring watching the same thing done over and over...
but fighting games have always been problematic when it comes to
achieving high scores, because it invariably revolves around
exploiting some bug in the AI over and over. And when O. Yashiro goes
out, it's Ryo's Haohshokohken over and over again... I know it all
comes down to getting the highest score, but I hate repetitive stuff
like this. Oh well.

--
lordbbh@aol.com
BBH
 

Postby Q.T.Quazar » Tue Jun 20, 2000 11:30 am

Funny you mention that, BBH. I seem to recall waching someone's Last Blade recording, and having my eyes gradually start to water and
tear up from repetitive motion.

<p>

Might just have been a bad dream.

<p>

QCN, whose characters have the humility to lose once in a while

--
qan@home.com
Q.T.Quazar
 

Postby Barry Rodewald » Wed Jun 21, 2000 11:30 am

And I seem to remember you mentioning something called "Amakusa bullshit" in Samurai Shodown III... (Yes, I know Amakusa isn't a
secret character, but if it makes playing the game boring, why
bother?) For now, I'll stick with Galford (and Poppy!).

<p>

And it's not as if you need the leaderboard points or anything...

--
bsr@hn.pl.net
Barry Rodewald
 

Postby BBH » Fri Jun 23, 2000 11:30 am

Touche, QT. But I put a warning about the recording in the description. And it's not like Yuki is an overly complex character anyway... what else am I supposed to do with her? Either way, at least
I wasn't constantly running away to charge up.

<p>

As for SS3, yeah I did say something about Amakusa bullshit, but so
what? The entire game is bullshit. Again, what is one supposed to do?

<p>

I don't NEED leaderboard points but I don't like losing 1st places.

--
lordbbh@aol.com
BBH
 

Postby CHRISTIAN ABRAHAM QUINTER » Mon Feb 04, 2002 12:30 pm

¿HOW TO USE ZERO ON THE KING OF FIGHTERS 2000?

--
DARK_BOY17@HOTMAIL.COM
CHRISTIAN ABRAHAM QUINTER
 

Postby faycal habil » Thu Feb 14, 2002 12:30 pm

how are you plese give my code boss zero 2000 kof plese. thank you thank you thank you thank you thank you thank you

--
sahtot1@caramail.com
faycal habil
 

Postby Joe Ledesma » Thu Feb 14, 2002 12:30 pm

They say you can find it at http://kingkof.tripod.com/downloads.htm but after downloading it and opening it, you need to click the second
option in the last box in the bottom right corner. You are on your
own from there on how the hell it works.

--
JoeyL21988@yahoo.com
Joe Ledesma
 


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