It's easier to call this "snpb - random"

Discussion of playback questions / problems. Any recording where people have playback problems should appear here.

Moderator: Chad

User avatar
Kale
MARP Seer
MARP Seer
Posts: 655
Joined: Fri Mar 08, 2002 5:53 pm

Re: It's easier to call this "snpb - random"

Post by Kale »

It doesn't even matter: Apache 3 is flagged as not working in latest MAME, so these scores have no reason to exist anyway.
User avatar
giro-X
MARPaltunnel Wrists
MARPaltunnel Wrists
Posts: 582
Joined: Sun Dec 12, 2010 10:00 am
Location: Italy
Contact:

Re: It's easier to call this "snpb - random"

Post by giro-X »

Kale wrote: Sun Dec 30, 2018 8:27 pm It doesn't even matter: Apache 3 is flagged as not working in latest MAME, so these scores have no reason to exist anyway.
As long as all other scores still exist and are considered, it does matter a little. For instance, it's one way to say one can't do the F he wants all the time. I don't want to discuss with you about this stuff, not here at least, I'm just reporting and you know that, I'm also reporting one small portion of mistakes he does with his uploads and you know that also.
You also are simply reporting that it's a not working game, worth reminding, but that "it doesn't matter" so snpb can still behave like that, it's your personal view.

Back to reporting
In addition to this:
giro-X wrote: Thu Dec 27, 2018 9:46 pm Here's another one: Apache 3.
This replay http://replay.marpirc.net/inp/5/5/c/snp ... olf177.zip
was submitted to apache3a http://replay.marpirc.net/r/apache3a

Apache 3 has three revisions in MAME. Right now, rev F is parent [apache3], rev G licensed Kana Corporation [apache3b], rev E [apache3a].
In mame 0.200 rev G was changed from previous [apache3a] to current [apache3b], so saulon's score recorded with wolf177 has to be moved to apache3b. (which again is not listed as clone)
there is this pathetic waste of time http://replay.marpirc.net/inp/8/f/2/snp ... olf177.zip
http://replay.marpirc.net/r/cyberbal
worth exactly 0 points. (claimed 100, this is crazy.)
User avatar
Phil Lamat
Regulation Coordinator
Posts: 2076
Joined: Wed Mar 06, 2002 9:19 am

Re: It's easier to call this "snpb - random"

Post by Phil Lamat »

Done : inp moved to proper place (apache3b) and special rules edited for apache3a (use 0.200 or later).
Of course and as usual, apache3b scores will probably be zeroed as soon as the game will be marked as "working".
User avatar
giro-X
MARPaltunnel Wrists
MARPaltunnel Wrists
Posts: 582
Joined: Sun Dec 12, 2010 10:00 am
Location: Italy
Contact:

Re: It's easier to call this "snpb - random"

Post by giro-X »

He's back. No news, huh...

http://replay.marpirc.net/r/ordyne
in mame 0.189 Ordyne (World) was added and previous ordyne was renamed to ordyneje
so saulonpb's horrible score of 48350 http://replay.marpirc.net/inp/c/e/0/snp ... olf177.zip has to be moved to ordyneje.
User avatar
Phil Lamat
Regulation Coordinator
Posts: 2076
Joined: Wed Mar 06, 2002 9:19 am

Re: It's easier to call this "snpb - random"

Post by Phil Lamat »

Done
User avatar
giro-X
MARPaltunnel Wrists
MARPaltunnel Wrists
Posts: 582
Joined: Sun Dec 12, 2010 10:00 am
Location: Italy
Contact:

Re: It's easier to call this "snpb - random"

Post by giro-X »

Hello, welcome to a new episode. This episode tries really hard to be one of the goofiest.

Koi Koi Part 2. Oh dear, what could go wrong with a Hanafuda game.
http://replay.marpirc.net/r/koikoi
http://replay.marpirc.net/inp/6/5/e/snp ... olf177.zip

Claimed 2100. Ok...
This game is missing in MARP the note about special rules, which should be, if I understood Phil's logic, "score = highest reached"; anyway, Saulon didn't quite understand that TIMER isn't SCORE, and also that he didn't end with a timer of 2100 but a negative timer of -2100. His actual score went from starting default amount of 10, to 2.

I don't know if replay deserves DQ, I think... not? But it can be corrected with the actual "highest" of 10.
User avatar
Phil Lamat
Regulation Coordinator
Posts: 2076
Joined: Wed Mar 06, 2002 9:19 am

Re: It's easier to call this "snpb - random"

Post by Phil Lamat »

Done
User avatar
Phil Lamat
Regulation Coordinator
Posts: 2076
Joined: Wed Mar 06, 2002 9:19 am

Re: It's easier to call this "snpb - random"

Post by Phil Lamat »

And special rules edited
User avatar
giro-X
MARPaltunnel Wrists
MARPaltunnel Wrists
Posts: 582
Joined: Sun Dec 12, 2010 10:00 am
Location: Italy
Contact:

Re: It's easier to call this "snpb - random"

Post by giro-X »

New one, P-47 Aces.
http://replay.marpirc.net/r/p47aces
http://replay.marpirc.net/inp/b/9/b/snp ... olf177.zip

As he claimed wolf177 (I didn't view it), the submission is again in wrong place, as current p47aces has been introduced in mame 0.219, renaming old p47aces to p47acesa.
Therefore, it should be moved to p47acesa.
User avatar
Phil Lamat
Regulation Coordinator
Posts: 2076
Joined: Wed Mar 06, 2002 9:19 am

Re: It's easier to call this "snpb - random"

Post by Phil Lamat »

Inp moved, special rules edited for new parent.
Score DQed (average speed = 72 %)
User avatar
giro-X
MARPaltunnel Wrists
MARPaltunnel Wrists
Posts: 582
Joined: Sun Dec 12, 2010 10:00 am
Location: Italy
Contact:

Re: It's easier to call this "snpb - random"

Post by giro-X »

After TK wrote about the speed peaks on saulon's 1941 replay, I checked that and a few others. (why I decided that my time was better spent on looking at replays suspected of flaws rather than good replays, I don't know for sure)
The 1941r1 replay is kinda fine, yes there are crazy peaks down to 25% but the whole replay seems to be enough close to the regular speed for its entirety. It would be upsetting if the score was important, but, it's a cheap score easy to beat for whoever would practice the game a little longer.
The single 25%-speed moment would be highly suspicious if it was placed in strategic times of the game and/or the speed was a constant 100% for the rest of the input. That replay instead is just "struggling" to stay at regular speed with endless little bounces, a symptom that the PC used is weak or was busy.
Nothing new for most of us, I believe, just reminding this to TK as to explain him that, at least on these cheap replays, this kind of hiccups isn't what we're really looking into.

What actually bothers me instead are more severe slowdowns than the hiccups.
On the zerowingw replay http://replay.marpirc.net/r/zerowingw the entire stage 4 and beginning of stage 5 look to me severely slow, random moments of the rest of replay as well. The whole replay is also 95,95% avg. which I would accept if for the whole time the speed was close to 95%, instead it was close to 100% for the most and then those long periods closer to 80-90%.
Again not that the replay seemed that serious in the first place (15 lives that can be spent and no checkpoints, how hard can it be to reach last stage?), but, I feel like it would have been common sense to try again if concious about the slowdown.

I'm just reporting for the sake of it, not sure something will be done to this replay but at the very least, not to be ignored. As I mentioned my opinion sometimes in past discussions, we should be more responsible concerning the speed of input files we submit if we're aware that our own device is old or weak.
User avatar
mahlemiut
Editor
Posts: 4183
Joined: Mon Feb 04, 2002 10:05 pm
Location: New Zealand
Contact:

Re: It's easier to call this "snpb - random"

Post by mahlemiut »

TK tells me:
For anyone who will play these games speed is 99-100%. Other recordings of saulonpb have 99-100%. So its not about weak hardware, its about software. Besides saulonpb has a great past in cheating.

If you allow him to go on this way, he will really go on this way. At least in all his future shoot em ups.
- Barry Rodewald
MARP Assistant Web Maintainer
Image
User avatar
giro-X
MARPaltunnel Wrists
MARPaltunnel Wrists
Posts: 582
Joined: Sun Dec 12, 2010 10:00 am
Location: Italy
Contact:

Re: It's easier to call this "snpb - random"

Post by giro-X »

mahlemiut wrote: Sat Jun 27, 2020 11:58 pm TK tells me:
For anyone who will play these games speed is 99-100%. Other recordings of saulonpb have 99-100%. So its not about weak hardware, its about software. Besides saulonpb has a great past in cheating.

If you allow him to go on this way, he will really go on this way. At least in all his future shoot em ups.
Even if that would be the case, we'd need more proof. Of course the whole fact sounds suspicious.
I'd really like to hear your opinion as well Barry, genuinely curios.
User avatar
RAX
MARPaltunnel Wrists
MARPaltunnel Wrists
Posts: 404
Joined: Fri Aug 19, 2005 5:45 am
Location: Bologna, Italy

Re: It's easier to call this "snpb - random"

Post by RAX »

He has a looong history of problems: wrong settings, wrong speed, worthless score (rule 1e), and so on.
Given that almost every of his submissions are worthless, I'd say "who cares?". And I did, but he is slowly poisoning the database, not only with junk replay, but also with inadmissible inps. Somehow trolling us too: what about 2K score in Alpha Mission 2, three tries?
The recurrent slowdown is unpleasant. Initially I thought it was a poor PC available, but so many years later is he still using it?
He is consuming the remaining energies of this community
User avatar
giro-X
MARPaltunnel Wrists
MARPaltunnel Wrists
Posts: 582
Joined: Sun Dec 12, 2010 10:00 am
Location: Italy
Contact:

Re: It's easier to call this "snpb - random"

Post by giro-X »

RAX wrote: Mon Jun 29, 2020 5:50 am Initially I thought it was a poor PC available, but so many years later is he still using it?
Of course I think we agree the point is not what you have or can afford, but what you decide to play. If the device is weak and there's nothing (fair) you can do about it, then you should accept (like I have to do with this immortal laptop I still use) to not play games where slowdowns occur.
Post Reply