The big list of games with problematic playback

Discussion of playback questions / problems. Any recording where people have playback problems should appear here.

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The TJT
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Post by The TJT »

Cybergoth wrote:Ok, thanks. I just submitted a small test game :D
That was small yeah. That small one playbacked fine here, I warn that often inps playback for few minutes and then playback misses sync. Your score was 3428... 4 and 9 look a bit same in the Tron world :)
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Post by Chufoglu »

I have problems with the inputs in Super Punch-Out, my inp´s don´t work in wolfmameplus. I don´t worry too much because i can´t make the record, i can make around 300.000 points what means be the fourth or so in the ranking, but i put it in order to make people know this problem with Super Punch-Out
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Post by Cybergoth »

The TJT wrote:
Cybergoth wrote:Ok, thanks. I just submitted a small test game :D
That was small yeah. That small one playbacked fine here, I warn that often inps playback for few minutes and then playback misses sync. Your score was 3428... 4 and 9 look a bit same in the Tron world :)
Ok, fixed the score. I'll try achieving a better score - I only just started playing it, still tweaking controller settings :)
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Re: The big list of games with problematic playback

Post by saulonpb2 »

please verify the scoreboard i ve hear that some people are using softwares to modify some games, using turbo macro, desacelerating frames, augmenting the scores above the normal.
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Re: The big list of games with problematic playback

Post by mahlemiut »

saulonpb2 wrote:please verify the scoreboard i ve hear that some people are using softwares to modify some games, using turbo macro, desacelerating frames, augmenting the scores above the normal.
Can you provide examples on INPs doing this, or at least expand on this somewhat? MAME's speed is recorded in the INP as standard.
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Re: The big list of games with problematic playback

Post by Chad »

saulonpb2 wrote:please verify the scoreboard i ve hear that some people are using softwares to modify some games, using turbo macro, desacelerating frames, augmenting the scores above the normal.
we do and have checked for and zeroed scores for doing this. We can't check all recordings, so if you suspect point out the recording (like Barry suggests) and we will check it.
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Re: The big list of games with problematic playback

Post by saulonpb2 »

some one else verify street fighter 2 ce, romset sf2ceeea, please.
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Re: The big list of games with problematic playback

Post by saulonpb2 »

verify and remove sf2ceeea if wrong, i ve verified here the score 1642300 onlçy can be reached with the computer almost stopped, without movements. i tested here in my home.
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Re: The big list of games with problematic playback

Post by GHEMANT »

saulonpb2 wrote:verify and remove sf2ceeea if wrong, i ve verified here the score 1642300 only can be reached with the computer almost stopped, without movements. i tested here in my home.
????

Please explain better the problem.
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Re: The big list of games with problematic playback

Post by INNUENDO »

Splatterhouse on early versions. Loses sync.
Long life to good games
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Kale
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Re: The big list of games with problematic playback

Post by Kale »

http://replay.marpirc.net/inp/1/b/0/prf ... olf183.zip

Can't get a coin inserted if fast forward key is pressed.
Otherwise playbacks to the advertised score, maybe a common issue with Deco Cassette System games?
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Re: The big list of games with problematic playback

Post by Cicca »

HI all,
Did anyone eventually sorted out the well know desynch issue playing back alibaba...?!? I made a bounch of test, with latest (0.189), intermediate (0.163), and older (0.106) versions of both MAME and WolfMAME, with any combination of switches (-noautoframeskip, -fs 0, etc etc), which should be, anyway, if I'm not wrong, the default values.....but always had no luck....after the first death, it completely desynchs....
Any hint...?! Thanks....
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Re: The big list of games with problematic playback

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Re: The big list of games with problematic playback

Post by Cicca »

WOW !!! Looking forward... 8)
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