Alright, some news.
First of all, a reminder that tournament is starting in less than 10 days
Here's a countdown, which can be also found in my signature. [Click here for countdown]
(don't matter about having set Venice as location, I had to put a casual location, it is more important that the time is correct)
Secondly, to avoid any surprise, I have tested all the games left, to check the emulation speed, and informed myself about any sort of other problems that may occur.
Here's what I found:
-Elevator Action Returns
can be finished with counterstop (999,900 pts)
, not even in long times as you have a strict timer for each stage. So, we won't play it for score but as a Time Attack
. Your progression in stages cleared, and time spent, will be elaborated in a score. (instructions will be given when tournament starts if game is played)
has a maximum score of 30
. Hell, heck, I can't even finish one stage and I don't understand if I'm a weakling or if the speed was emulated slower in older MAME versions (says MAMEINFO.DAT: "0.111u4: Changed Z80 CPU2 clock speed to 3750000 Hz."), BUT, anyway, there is a maximum score and it has been reached three times already in MARP. I believe we have to remove
this game from choices.
-As you may know, Bubble Bobble can be played infinitely, so for Bubble Bobble: Lost Cave V1.2
we will count the score achieved after one loop only
. If you want to reach higher scores for MARP rankings, free to do so, but our goal for tournament will be best performance for one loop.
-Since the game mode hasn't been declared for this title, I opted for Bomber Man (Japan) will be played in Normal Mode
(since VS score is time-based, more fit for a time trial).
-Joust 2: Survival of the Fittest
lets you decide the starting wave and awards you bonus points if you start at a later wave
. To avoid the counter-productive consequence of having several scores of slightly more than 350,000 pts, coming from less skilled players starting all at Wave 26, this game must be started at Wave 1
for this tournament.
-Same goes for Tempest
, we will start from Level 1
is running almost slow in here, I may allow for a previous version of WolfMAME. Still, it is something playable at a regular speed.
If there is agreement on all of the points above, here's the resume of the list as it should be now.
Group 1 - Driving
1) shangon - Super Hang-On (sitdown/upright) (unprotected)
> Condition: Junior course
Group 2 - Platform
1) bublcave - Bubble Bobble: Lost Cave V1.2
> Condition: 1 loop only
2) elvactr - Elevator Action Returns (Ver 2.2O 1995/02/20)
> Condition: Time attack
3) joust2 - Joust 2 - Survival of the Fittest (revision 2)
> Condition: Start at Wave 1
4) moomesa - Wild West C.O.W.-Boys of Moo Mesa (ver EAB)
5) ssridersjad - Sunset Riders (4 Players ver JAD)
6) wboy2 - Wonder Boy (set 2, 315-5178)
Group 3 - Figther (2D, 2.5D, 3D)
1) kuniokunb - Nekketsu Kouha Kunio-kun (Japan bootleg)
2) vendettaz - Vendetta (Asia, 4 Players, ver. Z)
Group 4 - Sports
1) pspikes2 - Power Spikes II (NGM-068)
Group 5 - Maze
1) bombrman - Bomber Man (Japan)
> Condition: Normal Mode
2) lrescue - Lunar Rescue
3) mustache - Mustache Boy
4) paperboy - Paperboy (rev 3)
5) xybots - Xybots (rev 2)
Group 6 - Shooter
1) carnival - Carnival (upright)
2) magmax - Mag Max
3) makyosen - Makyou Senshi (Japan)
4) phoenixa - Phoenix (Centuri, set 1)
5) sexyparo - Sexy Parodius (ver JAA)
6) tempest - Tempest (rev 3, Revised Hardware)
> Condition: Start at Level 1
Group 7 - Puzzle
1) sqix - Super Qix (World, Rev 2)
raveracj - Rave Racer (Rev. RV1 Ver.B, Japan) [currently removed for possible slow emulation speed]
> requested mode: Time Trial
ridgera2 - Ridge Racer 2 (Rev. RRS2, World) [currently removed for possible slow emulation speed]
> requested mode: Time Trial
bcstry - B.C. Story (set 1) [currently removed for score limit]
Let me know if you are ok with the decisions, still plenty of time to discuss over things.