Alright, some news.
First of all, a reminder that
tournament is starting in less than 10 days.
Here's a countdown, which can be also found in my signature.
[Click here for countdown]
(don't matter about having set Venice as location, I had to put a casual location, it is more important that the time is correct)
Secondly, to avoid any surprise, I have tested all the games left, to check the emulation speed, and informed myself about any sort of other problems that may occur.
Here's what I found:
-
Elevator Action Returns can be finished with
counterstop (999,900 pts), not even in long times as you have a strict timer for each stage. So, we won't play it for score but as a
Time Attack. Your progression in stages cleared, and time spent, will be elaborated in a score. (instructions will be given when tournament starts if game is played)
-
B.C. Story has a
maximum score of 30. Hell, heck, I can't even finish one stage and I don't understand if I'm a weakling or if the speed was emulated slower in older MAME versions (says MAMEINFO.DAT: "0.111u4: Changed Z80 CPU2 clock speed to 3750000 Hz."), BUT, anyway, there is a maximum score and it has been reached three times already in MARP. I believe we have to
remove this game from choices.
-As you may know, Bubble Bobble can be played infinitely, so for
Bubble Bobble: Lost Cave V1.2 we will count the
score achieved after one loop only. If you want to reach higher scores for MARP rankings, free to do so, but our goal for tournament will be best performance for one loop.
-Since the game mode hasn't been declared for this title, I opted for
Bomber Man (Japan) will be played in Normal Mode (since VS score is time-based, more fit for a time trial).
-
Joust 2: Survival of the Fittest lets you decide the starting wave and
awards you bonus points if you start at a later wave. To avoid the counter-productive consequence of having several scores of slightly more than 350,000 pts, coming from less skilled players starting all at Wave 26, this game
must be started at Wave 1 for this tournament.
-Same goes for
Tempest, we will
start from Level 1.
-
Sexy Parodius is running almost slow in here, I may allow for a previous version of WolfMAME. Still, it is something playable at a regular speed.
SO
If there is agreement on all of the points above, here's the resume of the list as it should be now.
Group 1 - Driving
1) shangon - Super Hang-On (sitdown/upright) (unprotected)
> Condition: Junior course
Group 2 - Platform
1) bublcave - Bubble Bobble: Lost Cave V1.2
> Condition: 1 loop only
2) elvactr - Elevator Action Returns (Ver 2.2O 1995/02/20)
> Condition: Time attack
3) joust2 - Joust 2 - Survival of the Fittest (revision 2)
> Condition: Start at Wave 1
4) moomesa - Wild West C.O.W.-Boys of Moo Mesa (ver EAB)
5) ssridersjad - Sunset Riders (4 Players ver JAD)
6) wboy2 - Wonder Boy (set 2, 315-5178)
Group 3 - Figther (2D, 2.5D, 3D)
1) kuniokunb - Nekketsu Kouha Kunio-kun (Japan bootleg)
2) vendettaz - Vendetta (Asia, 4 Players, ver. Z)
Group 4 - Sports
1) pspikes2 - Power Spikes II (NGM-068)
Group 5 - Maze
1) bombrman - Bomber Man (Japan)
> Condition: Normal Mode
2) lrescue - Lunar Rescue
3) mustache - Mustache Boy
4) paperboy - Paperboy (rev 3)
5) xybots - Xybots (rev 2)
Group 6 - Shooter
1) carnival - Carnival (upright)
2) magmax - Mag Max
3) makyosen - Makyou Senshi (Japan)
4) phoenixa - Phoenix (Centuri, set 1)
5) sexyparo - Sexy Parodius (ver JAA)
6) tempest - Tempest (rev 3, Revised Hardware)
> Condition: Start at Level 1
Group 7 - Puzzle
1) sqix - Super Qix (World, Rev 2)
Removed titles:
raveracj - Rave Racer (Rev. RV1 Ver.B, Japan) [currently removed for possible slow emulation speed]
> requested mode: Time Trial
ridgera2 - Ridge Racer 2 (Rev. RRS2, World) [currently removed for possible slow emulation speed]
> requested mode: Time Trial
bcstry - B.C. Story (set 1) [currently removed for score limit]
Let me know if you are ok with the decisions, still plenty of time to discuss over things.