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Re: T14 Rules

Posted: Fri Nov 06, 2015 11:03 am
by Phil Lamat
Last commandline you give is the correct one :
mamearcade viostorm -record viostorm.inp -nvram_directory NUL -frameskip 0

But first did you check if you have a previous nvram subdirectory ? (in the directory where you have mamearcade.exe)
Because if so, You have to erase it first, then try the commandline

Re: T14 Rules

Posted: Fri Nov 06, 2015 11:41 am
by PG3
23

Re: T14 Rules

Posted: Fri Nov 06, 2015 11:58 am
by Phil Lamat
PG3 wrote:I deleted a folder NVRAM
That explains why previous inp doesn't playback.
After recording your inp, check if another nvram folder has been created ;
the answer has to be no, if you still have one then it's the problem

Re: T14 Rules

Posted: Fri Nov 06, 2015 12:10 pm
by PG3
24

Re: T14 Rules

Posted: Fri Nov 06, 2015 1:51 pm
by Phil Lamat
NotMan wrote:Amidar have been updated.

- 0.142u4: Patrik Styrnell added Amidar (Konami 1982). Renamed (amidar) to (amidar1).
All is in proper place now
Notman, your 1337040 has disappeared as it was recorded on same set (now amidar1) than your incredible 2999980 ...
I guess you're back to work :wink:

Re: T14 Rules

Posted: Fri Nov 06, 2015 5:55 pm
by mahlemiut
PG3 wrote:There is no "hiscore.dat"
1 sample: mamearcade viostorm -record -nvram_directory NUL viostorm.inp
2 sample: mamearcade viostorm -record -nvram_directory NUL -frameskip 0 viostorm.inp
OKAY?
The INP filename is a parameter of -record, you must put it after -record.
So:
mamearcade viostorm -record viostorm.inp -nvram_directory NUL -frameskip 0

Re: T14 Rules

Posted: Fri Nov 06, 2015 10:06 pm
by krehztim
Thread was a little confusing. Are we doing amidar or amidar1, or does it matter?

Re: T14 Rules

Posted: Sat Nov 07, 2015 12:18 am
by simpsons99
still trying to shake off the Zupapa rust
Wolf Mame 106
Here you go for now 2,147,500

Re: T14 Rules

Posted: Sat Nov 07, 2015 12:27 am
by NotMan
I guess that we play amidar instead amidar1. Amidar1 is probably the easiest version and it can be marathonable. Amidar is pretty close same as Amidar (Stern version), afaik. @Phil. Actually I did 5m something on amidar long time ago, but I took it off and replaced with that 2.999m replay.

Re: T14 Rules

Posted: Sat Nov 07, 2015 4:02 am
by Phil Lamat
Yes we play amidar, and you must use wolf166 (the actual amidar wasn't avalaible under 106).
I agree with Notman, amidar1 (1981) is the easiest version : you have 4 jumps for each level, and an extra life every 50k (30k, 80k, 130k etc infinite).
As it was marathonable, amidar (1982) came back but with 3 jumps only

And if you want to play hard version, as far as I remember, amidaro (amidar from Olympia) has only 1 jump per level

Re: T14 Rules

Posted: Sat Nov 07, 2015 4:18 am
by PG3
25

Re: T14 Rules

Posted: Sat Nov 07, 2015 4:31 am
by Phil Lamat
PG3 wrote: But now I recorded from the command line
mamearcade viostorm -record viostorm.inp -nvram_directory NUL -frameskip 0
and I had no NVRAM folder after recording and it was desynch.
Can you post one of your desync inp, I gonna try other test.
But I'm afraid there is a problem here.
Up to the tournament coordinator to decide what to do ...

Re: T14 Rules

Posted: Sat Nov 07, 2015 4:52 am
by PG3
26

Re: T14 Rules

Posted: Sat Nov 07, 2015 5:42 am
by PG3
27

Re: T14 Rules

Posted: Sat Nov 07, 2015 7:09 am
by PG3
28