T13 - Round 7 - momoko

Discussion about MARP's Tournaments

Moderator: giro-X

Re: T13 - Round 7 - momoko

Postby giro-X » Wed Feb 05, 2014 12:39 am

Anyhow I have to say you're doing pretty good. And you have demonstrated to be able to pass the stairs before monsters reach you, at times.
Remember... patience is the key.
User avatar
giro-X
MARPaltunnel Wrists
MARPaltunnel Wrists
 
Posts: 496
Joined: Sun Dec 12, 2010 10:00 am
Location: Italy

Re: T13 - Round 7 - momoko

Postby Krj » Wed Feb 05, 2014 9:34 am

It is funny that a 6 years old girl has a gun and shoots to enemies but she has problems with the ladders :D
User avatar
Krj
Button Masher
Button Masher
 
Posts: 57
Joined: Thu Aug 01, 2013 1:51 pm

Re: T13 - Round 7 - momoko

Postby mahlemiut » Wed Feb 05, 2014 5:54 pm

I've always wondered where a 4 year old gets a gun from in the first place...

Not to mention that every school she goes to seems to burn down. :lol:
- Barry Rodewald
MARP Assistant Web Maintainer
Image
User avatar
mahlemiut
Editor
 
Posts: 4105
Joined: Mon Feb 04, 2002 10:05 pm
Location: New Zealand

Re: T13 - Round 7 - momoko

Postby Agodzilla » Wed Feb 05, 2014 6:46 pm

mahlemiut wrote:I've always wondered where a 4 year old gets a gun from in the first place...

Not to mention that every school she goes to seems to burn down. :lol:


Just add the fact that she can "raise from hell" 'cause the in-famous ladders bug sometimes have a way to escape and you are now playing a vintage version of Silent Hill :lol: :lol:
User avatar
Agodzilla
Button Masher
Button Masher
 
Posts: 50
Joined: Tue Jan 30, 2007 6:22 pm
Location: Florence - Italy

Re: T13 - Round 7 - momoko

Postby simpsons99 » Fri Feb 14, 2014 3:23 pm

I do not know how or why this happened.. I got a different Weapon then the other 2 . Anyone know how this happened?
If you have a FB Account I'm Brian Allen
On KLOV and other sites I'm Simpsons99
Arcade Game Scores
DKJR 1,073,800 Level F Kill screen !
DK3 TG MED Skill Level 1,365,000 Level 80?
User avatar
simpsons99
MARP Seer
MARP Seer
 
Posts: 703
Joined: Mon May 16, 2011 2:23 am
Location: Snohomish Washington

Re: T13 - Round 7 - momoko

Postby mahlemiut » Fri Feb 14, 2014 5:27 pm

You mean the laser? That's about the third-to-last power up, and is pretty much the worst of all. Best avoided.
- Barry Rodewald
MARP Assistant Web Maintainer
Image
User avatar
mahlemiut
Editor
 
Posts: 4105
Joined: Mon Feb 04, 2002 10:05 pm
Location: New Zealand

Re: T13 - Round 7 - momoko

Postby simpsons99 » Fri Feb 14, 2014 7:20 pm

Seemed like it fired 3 Bullets in a 3 way thing?

I got it once and I have not gotten a clue how I did it..

I have only gotten the starter gun and the upgrade .. Then next power up takes you back to the first one.

Seems like to me I started the 3rd Level with the 3Rd Gun.
mahlemiut wrote:You mean the laser? That's about the third-to-last power up, and is pretty much the worst of all. Best avoided.
If you have a FB Account I'm Brian Allen
On KLOV and other sites I'm Simpsons99
Arcade Game Scores
DKJR 1,073,800 Level F Kill screen !
DK3 TG MED Skill Level 1,365,000 Level 80?
User avatar
simpsons99
MARP Seer
MARP Seer
 
Posts: 703
Joined: Mon May 16, 2011 2:23 am
Location: Snohomish Washington

Re: T13 - Round 7 - momoko

Postby simpsons99 » Fri Feb 14, 2014 7:59 pm

Just got it again.. It's a 2 Bullet that splits in the Middle. Seems like the best weapon of the game.
If you have a FB Account I'm Brian Allen
On KLOV and other sites I'm Simpsons99
Arcade Game Scores
DKJR 1,073,800 Level F Kill screen !
DK3 TG MED Skill Level 1,365,000 Level 80?
User avatar
simpsons99
MARP Seer
MARP Seer
 
Posts: 703
Joined: Mon May 16, 2011 2:23 am
Location: Snohomish Washington

Re: T13 - Round 7 - momoko

Postby CrazyKongFan » Fri Feb 14, 2014 8:28 pm

Man, does this game screw me in ways I never imagined :roll: One death, I tried to climb a ladder and instead, it moved me down like a down escalator (right into fire, of course #-o ). Then another one, I'm on the top of the building 3, doing a little point pressing, jump a gap and a phantom bullet falls out of the sky and when I land and hit it, I die. I managed to save that one, will attach it. I've got a replay, a save state (use A) and you'll see the bullet fall. It doesn't always kill you on the save state, but if you keep moving to the right like I was doing, you do die. On the replay, ignore the stupid death on the top of building 3 when I jumped a hole that was too big ;) (it's right before the phantom bullet)

*oops, guess the attachment quota has been exceeded. I'll hold onto the file and maybe attach it later if that's fixed.
User avatar
CrazyKongFan
MARP Knight
MARP Knight
 
Posts: 218
Joined: Wed Sep 17, 2008 4:32 am

Re: T13 - Round 7 - momoko

Postby giro-X » Fri Feb 14, 2014 9:08 pm

simpsons99 wrote:Just got it again.. It's a 2 Bullet that splits in the Middle. Seems like the best weapon of the game.

Ah ok, no, it's not the laser he was talking about. The laser, Brian, comes a little bit after the 2-way bullets, and I agree it's not convenient. Double bullets or double waves are pretty good weapons.
User avatar
giro-X
MARPaltunnel Wrists
MARPaltunnel Wrists
 
Posts: 496
Joined: Sun Dec 12, 2010 10:00 am
Location: Italy

Re: T13 - Round 7 - momoko

Postby mahlemiut » Fri Feb 14, 2014 9:31 pm

The second power-up is the same the initial gun power, except that you can fire three bullets at once, rather than just two. Which makes it better than the previous double wave, which can only be fired one at a time.
And remember, if you are successful at a bonus stage (only hitting 0 or 1 hurdles/barrels) then it is equivalent to getting two power-ups.
- Barry Rodewald
MARP Assistant Web Maintainer
Image
User avatar
mahlemiut
Editor
 
Posts: 4105
Joined: Mon Feb 04, 2002 10:05 pm
Location: New Zealand

Re: T13 - Round 7 - momoko

Postby simpsons99 » Sat Feb 15, 2014 2:59 am

I have not gotten a Bonus Stage yet.

Level 5 is my best 402k today
mahlemiut wrote:The second power-up is the same the initial gun power, except that you can fire three bullets at once, rather than just two. Which makes it better than the previous double wave, which can only be fired one at a time.
And remember, if you are successful at a bonus stage (only hitting 0 or 1 hurdles/barrels) then it is equivalent to getting two power-ups.
If you have a FB Account I'm Brian Allen
On KLOV and other sites I'm Simpsons99
Arcade Game Scores
DKJR 1,073,800 Level F Kill screen !
DK3 TG MED Skill Level 1,365,000 Level 80?
User avatar
simpsons99
MARP Seer
MARP Seer
 
Posts: 703
Joined: Mon May 16, 2011 2:23 am
Location: Snohomish Washington

Re: T13 - Round 7 - momoko

Postby mahlemiut » Sat Feb 15, 2014 5:08 am

Bonus stages can be found by entering any open door on any stage. Most will simply transport you another location on the same floor, but somewhat randomly, you will get a bonus stage.
- Barry Rodewald
MARP Assistant Web Maintainer
Image
User avatar
mahlemiut
Editor
 
Posts: 4105
Joined: Mon Feb 04, 2002 10:05 pm
Location: New Zealand

Re: T13 - Round 7 - momoko

Postby simpsons99 » Mon Feb 17, 2014 12:23 am

those Bonus Stages are a complete Joke. If you ask me you lose points by doing them
If you have a FB Account I'm Brian Allen
On KLOV and other sites I'm Simpsons99
Arcade Game Scores
DKJR 1,073,800 Level F Kill screen !
DK3 TG MED Skill Level 1,365,000 Level 80?
User avatar
simpsons99
MARP Seer
MARP Seer
 
Posts: 703
Joined: Mon May 16, 2011 2:23 am
Location: Snohomish Washington

Re: T13 - Round 7 - momoko

Postby mahlemiut » Mon Feb 17, 2014 2:03 am

simpsons99 wrote:those Bonus Stages are a complete Joke. If you ask me you lose points by doing them

Then enjoy not being able to skip the practically useless laser weapon. :lol:
- Barry Rodewald
MARP Assistant Web Maintainer
Image
User avatar
mahlemiut
Editor
 
Posts: 4105
Joined: Mon Feb 04, 2002 10:05 pm
Location: New Zealand

PreviousNext

Return to MARP Tournament

Who is online

Users browsing this forum: No registered users and 1 guest