T13 - Round 7 - momoko

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T13 - Round 7 - momoko

Postby giro-X » Sat Feb 01, 2014 9:47 pm

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Round 7 is
Momoko 120%


The romset name is: momoko

Year: 1986
Manufacturer: Jaleco
Genre: Platform

This is a game of the second phase of the tournament. You can upload your INPs to this thread, or in MARP, from February 2nd to March 1st included.
TIME REMAINING (click here)

Resume of the tournament rules:
- Recordings must be done with WolfMAME version 0.152; remember to delete the NVRAM before each recording has been performed.
- Default settings / dipswitches have to be used.
- MARP special rules for this game: [none]
- General MARP rules like no use of autofire, macros, 2 credits, 2 players etc. have to be followed. Recording speed has to be included between 95% and 100~101%.
- :!: Upload the recording in 24 hours after you have recorded it! Failure to do so will occur in a nullified score!
- If you submit to MARP, please include the string "T13" in the comment, so to make clear distinction between participants of tournament, and other recordings.

About scores:
- Best score gets 100 points, always. All the following scores are calculated in proportion to the best score, like a percentage, rounded down to the nearest integer.
- :!: Every 7 days from the beginning of the time allowed for playing, a temporary ranking will be created with players' best scores so far, and smaller amounts of tournament points will be given. 12 points to the first position, 10 points for the second, 8 points for the third, and then 7-6-5-4-3-2-1-1-1 and so on for every recording sent.
The intermediate bonuses, of course, will not be given also a fourth time in coincidence with the end of the gaming period.
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Re: T13 - Round 7 - momoko

Postby mahlemiut » Sun Feb 02, 2014 7:33 pm

Rusty. :/

http://mahlemiut.marpirc.net/br_t13-momoko_191600.zip
T13. SDL, 64-bit.

(Looks like the overall board attachment quota has been reached. :()
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Re: T13 - Round 7 - momoko

Postby giro-X » Sun Feb 02, 2014 9:15 pm

In Fordy's replay, the characters dies at last life by a sort of bug, I guess. I didn't know it could happen even with stairs 8O but it rarely rarely happens also with escalators, instead of going up the game makes you walk an imaginary escalator going down (aaand she dies.)
I saw it could happen, I just don't know how it happens (if I pause to check every single frame then the playback desyncs). And this doesn't depend from MAME version... it happened to me too but on w106.
*shrugs*
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Re: T13 - Round 7 - momoko

Postby mahlemiut » Sun Feb 02, 2014 9:44 pm

Basically, avoid using diagonals when using escalators. Maybe the game was designed for a 4-way joystick, or maybe Jaleco didn't do anywhere near enough QA...
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Re: T13 - Round 7 - momoko

Postby simpsons99 » Mon Feb 03, 2014 3:03 am

This happened to be once Also

Then on Level 2 she did not go up the ladder at all and I got hit by something and died
giro-X wrote:In Fordy's replay, the characters dies at last life by a sort of bug, I guess. I didn't know it could happen even with stairs 8O but it rarely rarely happens also with escalators, instead of going up the game makes you walk an imaginary escalator going down (aaand she dies.)
I saw it could happen, I just don't know how it happens (if I pause to check every single frame then the playback desyncs). And this doesn't depend from MAME version... it happened to me too but on w106.
*shrugs*
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Re: T13 - Round 7 - momoko

Postby mahlemiut » Mon Feb 03, 2014 3:31 am

Continually tap up to climb a ladder.
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Re: T13 - Round 7 - momoko

Postby mahlemiut » Tue Feb 04, 2014 2:46 am

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Re: T13 - Round 7 - momoko

Postby mahlemiut » Tue Feb 04, 2014 6:27 am

This game wouldn't be too bad if it weren't so buggy...

http://mahlemiut.marpirc.net/br_t13-momoko_403700.zip
T13. 403,700. SDL, 64-bit
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Re: T13 - Round 7 - momoko

Postby simpsons99 » Tue Feb 04, 2014 2:22 pm

tried doing what you said on the ladder .. Just does not go up the ladder and I die
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Re: T13 - Round 7 - momoko

Postby giro-X » Tue Feb 04, 2014 3:08 pm

simpsons99 wrote:tried doing what you said on the ladder .. Just does not go up the ladder and I die

Try again :wink: at first times, when training, I wasn't always able as well.
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Re: T13 - Round 7 - momoko

Postby simpsons99 » Tue Feb 04, 2014 3:28 pm

this game has so many problems that causes you to die.

You go up to the next floor Strangely you go down and Die .

This can happen anywhere .

Then the ladder can be done a lot easier with a keyboard then a Joystick.

I bet there was not these problems playing on a PCB

About ready to throw in the Towel on this event .

Please pick games without problems there are thousands of them.

giro-X wrote:
simpsons99 wrote:tried doing what you said on the ladder .. Just does not go up the ladder and I die

Try again :wink: at first times, when training, I wasn't always able as well.
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Re: T13 - Round 7 - momoko

Postby mahlemiut » Tue Feb 04, 2014 5:31 pm

simpsons99 wrote:I bet there was not these problems playing on a PCB

Wouldn't be so sure about that... The escalator issue would be fixed with a 4-way joystick. Whether or not it was designed for a 4-way joystick is unknown.
Yes, the game is buggy, but it's not like it's the only one...
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Re: T13 - Round 7 - momoko

Postby simpsons99 » Tue Feb 04, 2014 10:14 pm

The Play control and problems are a lot lesser with wolf106..
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Re: T13 - Round 7 - momoko

Postby mahlemiut » Tue Feb 04, 2014 10:36 pm

I was playing it back around 0.60. Trust me, it's no different then, than it was now.
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Re: T13 - Round 7 - momoko

Postby giro-X » Tue Feb 04, 2014 11:10 pm

simpsons99 wrote:tried doing what you said on the ladder .. Just does not go up the ladder and I die

giro-X wrote:Try again :wink: at first times, when training, I wasn't always able as well.

simpsons99 wrote:About ready to throw in the Towel on this event .


Man, that... escalated quickly :mrgreen:

I guess you have no patience at times... find a problem with a game -> condemns entire tournament (oh right... you mentioned 106...)
Apart from this. Everyone is playing with the same conditions, and the only real bug I found up to now, for what the definition of bug is, that's the green alien that drops powerups when it's defeated and you are at max powerup level. Instead of behaving as usual, the game doesn't delete it from the screen, until you pick a shortcut door on the wall or end the stage. Even this bug can be avoided by simply not killing the alien, going back some steps until it goes out of the screen and then walking forward again.

Unless that, there is no real universal trouble, i.m.h.o.; you have to figure out the essential movements needed -> try again.
Of course if you don't like the game you are not forced to continue the training. It happens that games you don't like could be picked. I was expecting some complaining about this title, however I'm actually surprised by how many INPs have been sent to this game up to now and in two days we got already 3 scores over 400K pts.
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