T13 - Round 4 - batcir

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Re: T13 - Round 4 - batcir

Postby mahlemiut » Tue Jan 07, 2014 8:19 pm

CPS-2 games have never had issues before. I'd just make sure they aren't using default NVRAM.
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Re: T13 - Round 4 - batcir

Postby giro-X » Wed Jan 08, 2014 11:23 pm

Ladies and gentlemen!
(I'd say... more gentlemen... :D )
I've solved up to now every trouble with past Battle Circuit INP of yours.

Get a refresh on the ranking of this game only 8)

Code: Select all
Round 4 - batcir

#  Name                   Score    TP Day 7    TP Day 28    Status
1  SFCHAMPION           1681400          12          100    OK
2  mahlemiut            1480600          10           88    OK *claimed 1460800*
3  Mr. Kelly R. Flewin   655300           8           38    OK
4  Krj                   626200           7           37    OK *finally :)*
5  AGODZILLA@AIVA        537000           6           31    OK
6  xelnia                427000           5           25    OK
7  Fordy                 422000           4           25    OK
8  kernzy                212500           3           12    OK
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Re: T13 - Round 4 - batcir

Postby simpsons99 » Thu Jan 09, 2014 1:35 am

what has changed on this rom set since wolf 142 .. I can not get it to work with 152 or others but wolf106 and wolf142 works fine?
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Re: T13 - Round 4 - batcir

Postby mahlemiut » Thu Jan 09, 2014 3:46 am

giro-X wrote:Important notice

The romset name is: batcir
BUT
To make the game work properly, you need also the romset: qsound
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Re: T13 - Round 4 - batcir

Postby simpsons99 » Thu Jan 09, 2014 4:08 am

TY
mahlemiut wrote:
giro-X wrote:Important notice

The romset name is: batcir
BUT
To make the game work properly, you need also the romset: qsound
If you have a FB Account I'm Brian Allen
On KLOV and other sites I'm Simpsons99
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DKJR 1,073,800 Level F Kill screen !
DK3 TG MED Skill Level 1,365,000 Level 80?
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Re: T13 - Round 4 - batcir

Postby mahlemiut » Thu Jan 09, 2014 8:11 am

Watched SFCHAMPION's INP. Definitely requires default NVRAM. MARP general rules require no NVRAM to be present.
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Re: T13 - Round 4 - batcir

Postby giro-X » Thu Jan 09, 2014 11:15 am

mahlemiut wrote:Watched SFCHAMPION's INP. Definitely requires default NVRAM. MARP general rules require no NVRAM to be present.

Re-checked, thanks. Wolf B. has the truth.
(The score was also confirmed in Marp, whoops.)
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Re: T13 - Round 4 - batcir

Postby mahlemiut » Thu Jan 09, 2014 7:35 pm

Starting to get the groove back... ;)
Attachments
br_t13-batcir_2218700.zip
Stage 6, lost to Zipang. 2,218,700. T13, SDL, 64-bit
(968.39 KiB) Downloaded 182 times
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Re: T13 - Round 4 - batcir

Postby mahlemiut » Sat Jan 11, 2014 3:56 am

Shoulda used another Death Blow... #-o

Have to post a link - just crept past the 1MB limit.

http://mahlemiut.marpirc.net/br_t13-batcir_2681400.7z
2,618,400. Stage 7. SDL, 64-bit
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Re: T13 - Round 4 - batcir

Postby mahlemiut » Mon Jan 13, 2014 10:04 pm

Slight improvement. Lost to Pluto. I hate Pluto. ;)

http://mahlemiut.marpirc.net/br_t13-batcir_2808300.zip
2,808,300. Stage 7 boss. Still needs work. T13, SDL, 64-bit
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Re: T13 - Round 4 - batcir

Postby giro-X » Tue Jan 14, 2014 11:53 am

For saulonpb: I don't know if this is the reason why Battle Circuit is not working to you on wolf 0.152, but I repeat it, in the case you may have not noticed.

giro-X wrote:Important notice

The romset name is: batcir
BUT
To make the game work properly, you need also the romset: qsound


Since we are trying to limit as much as possible the use by players of the 0.106 version of WolfMAME,
:arrow: troubles in running the application with the proper game are not a valid reason to switch version, because it can always be fixed so our aim would be to be able to run it (it would rather be troublesome for some users to run "ancient" versions of MAME, not the newest).
:arrow: when then the application is running properly, if the recording speed is too slow, you are permitted to use older version, but we should see first an example of "bad" recording with speed troubles.
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Re: T13 - Round 4 - batcir

Postby simpsons99 » Tue Jan 14, 2014 10:54 pm

He is always trying to make his own rules
giro-X wrote:For saulonpb: I don't know if this is the reason why Battle Circuit is not working to you on wolf 0.152, but I repeat it, in the case you may have not noticed.

giro-X wrote:Important notice

The romset name is: batcir
BUT
To make the game work properly, you need also the romset: qsound


Since we are trying to limit as much as possible the use by players of the 0.106 version of WolfMAME,
:arrow: troubles in running the application with the proper game are not a valid reason to switch version, because it can always be fixed so our aim would be to be able to run it (it would rather be troublesome for some users to run "ancient" versions of MAME, not the newest).
:arrow: when then the application is running properly, if the recording speed is too slow, you are permitted to use older version, but we should see first an example of "bad" recording with speed troubles.
If you have a FB Account I'm Brian Allen
On KLOV and other sites I'm Simpsons99
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DKJR 1,073,800 Level F Kill screen !
DK3 TG MED Skill Level 1,365,000 Level 80?
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Re: T13 - Round 4 - batcir

Postby mahlemiut » Thu Jan 16, 2014 7:11 am

Just a bit of fun, I enjoy using Yellow Iris, but find it a bit more difficult. So this is a bit more sucky, but was fun. :)

http://mahlemiut.marpirc.net/br_batcir_iris_2m.zip
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Re: T13 - Round 4 - batcir

Postby mahlemiut » Sat Jan 18, 2014 9:25 pm

Better score... slowly getting there...

http://mahlemiut.marpirc.net/br_t13-batcir_3002600.zip
3,002,600. Stage 7. Still hate Pluto. And Asura. :/ T13, SDL, 64-bit
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Re: T13 - Round 4 - batcir

Postby mahlemiut » Mon Jan 20, 2014 12:12 am

Marginal improvement... Need to stop the stupid deaths.

http://mahlemiut.marpirc.net/br_t13-batcir_3088200.zip
3,088,200. Stage 7. Rank S x3.
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