T13 - Round 3 - spnchout

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T13 - Round 3 - spnchout

Post by giro-X »

ImageImage

Round 3 is
Super Punch-Out!!


The romset name is: spnchout

Year: 1984
Manufacturer: Nintendo
Genre: Sports (Boxing)

This is a game of the first phase of the tournament. You can upload your INPs to this thread, or in MARP, from January 5th to February 1st included. See the TIME REMAINING link below for an exact count of the time left.

Resume of the tournament rules:
- Recordings must be done with WolfMAME version 0.152; remember to delete the NVRAM before each recording has been performed.
- Default settings / dipswitches have to be used.
- MARP special rules for this game: [none]
- General MARP rules like no use of autofire, macros, 2 credits, 2 players etc. have to be followed. Recording speed has to be included between 95% and 100~101%.
- :!: Upload the recording in 24 hours after you have recorded it! Failure to do so will occur in a nullified score!
- If you submit to MARP, please include the string "T13" in the comment, so to make clear distinction between participants of tournament, and other recordings.

About scores:
- Best score gets 100 points, always. All the following scores are calculated in proportion to the best score, like a percentage, rounded down to the nearest integer.
- :!: Every 7 days from the beginning of the time allowed for playing, a temporary ranking will be created with players' best scores so far, and smaller amounts of tournament points will be given. 12 points to the first position, 10 points for the second, 8 points for the third, and then 7-6-5-4-3-2-1-1-1 and so on for every recording sent.
The intermediate bonuses, of course, will not be given also a fourth time in coincidence with the end of the gaming period.

Suggestion for members who upload to MARP:
If you have a completely different nickname for your account here in the forum, and the account name for replay.marpirc.net, please let us know who is who, to avoid misunderstandings :wink:
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Re: T13 - Round 3 - spnchout

Post by giro-X »

TIME REMAINING to upload your INPs to this game:
click here

To see the complete tournament ranking, refer to the main ranking thread.
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Re: T13 - Round 3 - spnchout

Post by giro-X »

The score by Mr. Kelly of 52850 does not playback to me (desync). Always losing at the first round.
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Re: T13 - Round 3 - spnchout

Post by CrazyKongFan »

Is it bad that I can't even knock out the first guy? :oops: I hate to even turn in a score that low ;)
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Re: T13 - Round 3 - spnchout

Post by Mr. Kelly R. Flewin »

CrazyKongFan wrote:Is it bad that I can't even knock out the first guy? :oops: I hate to even turn in a score that low ;)
If my latest score plays back properly [dear God please!], I'd suggest taking a quick watch. It's probably not as good as it could be, but it shows the rough idea. The whole Dragon Chan fight was a holy crap moment too! Too bad I almost choked on Vodka.... and Tiger can blow me. x.x;;


Mr. Kelly R. Flewin
Just a gaming junkie looking for his next High Score fix.
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Re: T13 - Round 3 - spnchout

Post by giro-X »

Mr. Kelly R. Flewin wrote:If my latest score plays back properly [dear God please!]
Yes they all do, no worries :D
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Re: T13 - Round 3 - spnchout

Post by CrazyKongFan »

Mr. Kelly R. Flewin wrote:If my latest score plays back properly [dear God please!], I'd suggest taking a quick watch. It's probably not as good as it could be, but it shows the rough idea. The whole Dragon Chan fight was a holy crap moment too! Too bad I almost choked on Vodka.... and Tiger can blow me. x.x;;
yeah, I already watched it before playing ;) I can't get the timing right when I need to duck.
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Re: T13 - Round 3 - spnchout

Post by kernzy »

you can duck??
shit...
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Re: T13 - Round 3 - spnchout

Post by kernzy »

ok, button 1 = left, 2 = right, 4 = duck, whats button 3 for? does nothing.
and how do i get up from the canvas? can i?
cheers!
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Re: T13 - Round 3 - spnchout

Post by CrazyKongFan »

On a real cab, the joystick is a 5-way. Left and right make you dodge left and right, up and down either guard up or down, or use in conjunction with the left/right buttons for upper cut/body blow. If you pull up on the joystick, you duck, and there's also a separate KO button for knock out blows once the KO meter lights up. The "pull up on the joystick" ducking feature was added to Super Punch-out...it wasn't on the original (that one just used a 4-way stick).
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Re: T13 - Round 3 - spnchout

Post by kernzy »

thanks for 8that, KCF8!
that helps.
so button 3 is a knock out button?
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Re: T13 - Round 3 - spnchout

Post by CrazyKongFan »

kernzy wrote:thanks for 8that, KCF8!
that helps.
so button 3 is a knock out button?
I think so. It's mapped to <space> by default for me, and when I hit that button, it just makes a light horn sound, which I think it does when you don't have KO lit up.
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Re: T13 - Round 3 - spnchout

Post by CrazyKongFan »

FYI: giro-X, I had a weird recording speed on my submission for Super Punch-out because I accidentally hit the windows key, minimizing MAME, while I was in the heat of battle ;) I'm surprised I did as well as I did (I almost knocked him out, which I have yet to do). I still submitted it since it was above the 95% average required. (I posted this here rather than in the daily score update thread, since it had nothing to do with that thread)
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Re: T13 - Round 3 - spnchout

Post by giro-X »

CrazyKongFan wrote:FYI: giro-X, I had a weird recording speed on my submission for Super Punch-out because I accidentally hit the windows key, minimizing MAME, while I was in the heat of battle ;) I'm surprised I did as well as I did (I almost knocked him out, which I have yet to do). I still submitted it since it was above the 95% average required. (I posted this here rather than in the daily score update thread, since it had nothing to do with that thread)
Roger!
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Re: T13 - Round 3 - spnchout

Post by RAX »

random jabs
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