T12 - Round 6 - Libble Rabble

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empardopo
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T12 - Round 6 - Libble Rabble

Post by empardopo » Mon Jan 07, 2013 4:21 pm

In this sixth round we are going to play to Libble Rabble game chosen by Kale
The rom is liblrabl

MARPs record: 1,775,070 by suwa_mitsuo.jp (@) at 19 Feb 02 16:16:42

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Good luck!

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+ 15 extra points if any player reach the MARP's record

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Updated on 2012/02/27

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kernzy
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Re: T12 - Round 6 - Libble Rabble

Post by kernzy » Tue Jan 08, 2013 6:42 pm

so whats the deal here? can we upload any game at any time? i thought it was one game per week. i see saulo has entered a t12 entry for libble rabble already...?

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Re: T12 - Round 6 - Libble Rabble

Post by BeeJay » Tue Jan 08, 2013 6:45 pm

kernzy wrote:so whats the deal here? can we upload any game at any time? i thought it was one game per week. i see saulo has entered a t12 entry for libble rabble already...?
I believe you'll find that empardopo changed the style of the tournament to be similar to the original Txx series so that people, such as myself, who are going to be away for several weeks could still participate.

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Re: T12 - Round 6 - Libble Rabble

Post by saulonpb2 » Tue Jan 08, 2013 7:44 pm

Last edited by saulonpb2 on Tue Jan 15, 2013 1:45 pm, edited 2 times in total.
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Re: T12 - Round 6 - Libble Rabble

Post by kernzy » Tue Jan 08, 2013 9:08 pm

i think so too, although it's more competetive to have the next game announced acutely.
i have looked at all the games, and i believe "mad shark" is the best of the bunch, and that has gone already. most of the others i think are poor choices. these games are aimed at 7 year olds. novelty games. how can they choose a game for a serious competition that only has 5 uploads in all of marp's history? obviously it's a rubbish game judging from the uploads alone. to be "forced" to play this is torture. (i say forced, as it's a tournament)
i believe random choices are best, but random poor games is very bad. i have waited a long time for this event, and i am extremely disappointed in the line up of games. they are a competetive "turn off" in my view, which is a bad shame. i know i should embrace the challenge, but the games are so bad, i'd rather not.
what a let down.
having never played these games obviously compounds my complaints, and the shmup's will be cool, but the others so far are nonsense games.
am i being too picky? or are they poor novelty games with the attention spectrum of 5 minutes maximum?
maybe i should just play them?
i don't like the thought of having to convince myself i'm having fun. i would only play these games if it was 1983 and i was at home.
lol!!
:(

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Re: T12 - Round 6 - Libble Rabble

Post by mahlemiut » Wed Jan 09, 2013 12:33 am

More lameness... ;)
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br_t12-liblrabl_53400.zip
wolf147, SDL 64-bit
(150.06 KiB) Downloaded 235 times
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Re: T12 - Round 6 - Libble Rabble

Post by mahlemiut » Tue Jan 15, 2013 6:56 am

One more crappy try. This game may be highly original, but it's a bitch to get the hang of the controls...
Attachments
br_t12-liblrabl_83810.zip
wolf141, SDL 64-bit
(221.52 KiB) Downloaded 216 times
- Barry Rodewald
MARP Assistant Web Maintainer
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Re: T12 - Round 6 - Libble Rabble

Post by edusword » Tue Jan 15, 2013 7:03 am

Using the mouse (one hand) and the keyboard (the other hand) is easier for me. You can try it :wink:

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Re: T12 - Round 6 - Libble Rabble

Post by kernzy » Tue Jan 15, 2013 10:21 pm

i tried with 2 joysticks. works ok but hitting the button is distracting!
don't like this one, much... :(

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Re: T12 - Round 6 - Libble Rabble

Post by saulonpb2 » Wed Jan 16, 2013 8:41 pm

Last edited by saulonpb2 on Fri Jan 18, 2013 2:56 pm, edited 1 time in total.
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Re: T12 - Round 6 - Libble Rabble

Post by dickmoreland » Thu Jan 17, 2013 6:57 pm

kernzy wrote:i tried with 2 joysticks. works ok but hitting the button is distracting!
don't like this one, much... :(


There's a button for this game? I've been using dual joysticks but for some reason had no clue there was a button. What does it do? I've just been clearing levels and got to season 18 once at about 70k points and just recently discovered that those treasure chest can boost your score fast so was thinking 100k was possible. I like trying to figure games out by myself but maybe I need to watch an inp on this one.

Edit: Just did some more research and I don't see where a button is used for this game. Also learned about the randomness of the treasures awarded and am disappointed to see that this game comes mostly down to who gets the best treasures. Doesn't seem like a good game for a tournament when it comes down to luck. How many restarts does it take till you get a 100k bonus?

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Re: T12 - Round 6 - Libble Rabble

Post by mahlemiut » Thu Jan 17, 2013 8:30 pm

I was referring to keyboard buttons, sorry for the confusion. :)

There is a button defined (other than the start buttons). I know it's possible to switch positions, but I forget if that's done via a button or if touching a specific enemy does that.
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Re: T12 - Round 6 - Libble Rabble

Post by Phil Lamat » Fri Jan 18, 2013 7:16 pm

dickmoreland wrote: Also learned about the randomness of the treasures awarded and am disappointed to see that this game comes mostly down to who gets the best treasures. Doesn't seem like a good game for a tournament when it comes down to luck. How many restarts does it take till you get a 100k bonus?
I completely agree with you, the 100k golden crown completely spoil the game

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Re: T12 - Round 6 - Libble Rabble

Post by empardopo » Tue Jan 29, 2013 9:35 am

Updated provisional standings!

Greetings
Empardopo.

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Re: T12 - Round 6 - Libble Rabble

Post by saulonpb2 » Sun Feb 03, 2013 12:15 pm

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