T12 - Round 3 - Punch-Out

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empardopo
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T12 - Round 3 - Punch-Out

Post by empardopo »

In this third round we are going to play to Punch-Out game chosen by Chufoglu with Hardest Settings
The rom is punchout

MARPs record: 6,561,220 by Rick Carter (@) at 13 Nov 02 12:29:51

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Good luck!

Note:
+ 15 extra points if any player reach the MARP's record

Final Standings
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Updated on 2012/02/27

The Marcos's inp is corrupt
Final Standings
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Updated on 2012/02/27
saulonpb2
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Re: T12 - Round 3 - Punch-Out

Post by saulonpb2 »

The Expert keyboard
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1up
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Re: T12 - Round 3 - Punch-Out

Post by 1up »

Really hard game compared to the snes version, super punchout. It has some weird timing compared to that one.

http://replay.marpirc.net/inp/c/b/8/j8s ... olf141.zip
Chufoglu
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Re: T12 - Round 3 - Punch-Out

Post by Chufoglu »

My inp´s in punch-out desync in 106, i recommend to use wolfmame 141
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ballas
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Re: T12 - Round 3 - Punch-Out

Post by ballas »

1up wrote:Really hard game compared to the snes version, super punchout. It has some weird timing compared to that one.
http://replay.marpirc.net/inp/c/b/8/j8s ... olf141.zip
Yes, on the SNES version this game was very easy and reacted quicker with the controls.
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edusword
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Re: T12 - Round 3 - Punch-Out

Post by edusword »

empardopo... the score table has an error. The top score is from Potante and not from me! I have no score in this game... at the moment.
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empardopo
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Re: T12 - Round 3 - Punch-Out

Post by empardopo »

I'm sorry! Fixed!

Greetings!
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Re: T12 - Round 3 - Punch-Out

Post by empardopo »

Updated provisional standings!

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Empardopo.
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ballas
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Re: T12 - Round 3 - Punch-Out

Post by ballas »

Dammit :evil: 23980 for now.... This game was so much easier and "control responsive" on NES than on MAME...
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empardopo
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Re: T12 - Round 3 - Punch-Out

Post by empardopo »

Updated provisional standings!

Greetings
Empardopo.
Chufoglu
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Re: T12 - Round 3 - Punch-Out

Post by Chufoglu »

Chufoglu wrote:My inp´s in punch-out desync in 106, i recommend to use wolfmame 141
I can´t confirm Notman and Marco Marocco inp´s, desync. Can someone?
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CrazyKongFan
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Re: T12 - Round 3 - Punch-Out

Post by CrazyKongFan »

I just checked both, Marco's desyncs on Piston Hurricane. Notman's made it thru him, but desync'd on Bald Bull. I didn't note the scores, but they weren't what was uploaded ;) I don't know if you can disable audio CPU's and stuff on playback...would that help?
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empardopo
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Re: T12 - Round 3 - Punch-Out

Post by empardopo »

It's impossible to me to confirm the inp! I can only see till 26620 points without press any key!

Marco, Notman??
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RAX
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Re: T12 - Round 3 - Punch-Out

Post by RAX »

Playing back desyncing inps with high frameskip sometimes you succeed in jumping the frames where desync happens.
I played back Notman's inp with frameskip=11 correctly to the end, score 100600.
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Marco's inp is worse: although most of the times it desyncs at Piston Hurricane, sometimes I could play it back to Bald Bull. In any case it desyncs between its 1st and 2nd KO, with a final score of 54490.
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empardopo
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Re: T12 - Round 3 - Punch-Out

Post by empardopo »

RAX,

how can you put the frameskip to 11?

Notman, Marco can you upload the same inp again?

Thanks in advance.
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