T12 - Round 3 - Punch-Out

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T12 - Round 3 - Punch-Out

Postby empardopo » Mon Jan 07, 2013 4:14 pm

In this third round we are going to play to Punch-Out game chosen by Chufoglu with Hardest Settings
The rom is punchout

MARPs record: 6,561,220 by Rick Carter (@) at 13 Nov 02 12:29:51

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Good luck!

Note:
+ 15 extra points if any player reach the MARP's record

Final Standings
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Updated on 2012/02/27

The Marcos's inp is corrupt
Final Standings
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Updated on 2012/02/27
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Re: T12 - Round 3 - Punch-Out

Postby saulonpb2 » Tue Jan 08, 2013 9:21 pm

The Expert keyboard
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Re: T12 - Round 3 - Punch-Out

Postby 1up » Thu Jan 10, 2013 9:54 am

Really hard game compared to the snes version, super punchout. It has some weird timing compared to that one.

http://replay.marpirc.net/inp/c/b/8/j8s_punchout_46800_wolf141.zip
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Re: T12 - Round 3 - Punch-Out

Postby Chufoglu » Thu Jan 10, 2013 2:53 pm

My inp´s in punch-out desync in 106, i recommend to use wolfmame 141
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Re: T12 - Round 3 - Punch-Out

Postby ballas » Fri Jan 11, 2013 4:39 am

1up wrote:Really hard game compared to the snes version, super punchout. It has some weird timing compared to that one.
http://replay.marpirc.net/inp/c/b/8/j8s_punchout_46800_wolf141.zip


Yes, on the SNES version this game was very easy and reacted quicker with the controls.
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Re: T12 - Round 3 - Punch-Out

Postby edusword » Fri Jan 11, 2013 7:32 am

empardopo... the score table has an error. The top score is from Potante and not from me! I have no score in this game... at the moment.
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Re: T12 - Round 3 - Punch-Out

Postby empardopo » Fri Jan 11, 2013 7:39 am

I'm sorry! Fixed!

Greetings!
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Re: T12 - Round 3 - Punch-Out

Postby empardopo » Tue Jan 29, 2013 9:36 am

Updated provisional standings!

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Re: T12 - Round 3 - Punch-Out

Postby ballas » Wed Jan 30, 2013 2:21 am

Dammit :evil: 23980 for now.... This game was so much easier and "control responsive" on NES than on MAME...
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Re: T12 - Round 3 - Punch-Out

Postby empardopo » Mon Feb 11, 2013 9:53 am

Updated provisional standings!

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Re: T12 - Round 3 - Punch-Out

Postby Chufoglu » Tue Feb 26, 2013 2:11 pm

Chufoglu wrote:My inp´s in punch-out desync in 106, i recommend to use wolfmame 141


I can´t confirm Notman and Marco Marocco inp´s, desync. Can someone?
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Re: T12 - Round 3 - Punch-Out

Postby CrazyKongFan » Tue Feb 26, 2013 3:41 pm

I just checked both, Marco's desyncs on Piston Hurricane. Notman's made it thru him, but desync'd on Bald Bull. I didn't note the scores, but they weren't what was uploaded ;) I don't know if you can disable audio CPU's and stuff on playback...would that help?
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Re: T12 - Round 3 - Punch-Out

Postby empardopo » Wed Feb 27, 2013 4:31 am

It's impossible to me to confirm the inp! I can only see till 26620 points without press any key!

Marco, Notman??
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Re: T12 - Round 3 - Punch-Out

Postby RAX » Wed Feb 27, 2013 12:38 pm

Playing back desyncing inps with high frameskip sometimes you succeed in jumping the frames where desync happens.
I played back Notman's inp with frameskip=11 correctly to the end, score 100600.
Image

Marco's inp is worse: although most of the times it desyncs at Piston Hurricane, sometimes I could play it back to Bald Bull. In any case it desyncs between its 1st and 2nd KO, with a final score of 54490.
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Re: T12 - Round 3 - Punch-Out

Postby empardopo » Thu Feb 28, 2013 7:58 am

RAX,

how can you put the frameskip to 11?

Notman, Marco can you upload the same inp again?

Thanks in advance.
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