T12 - Round 1 - Mad Shark

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Phil Lamat
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Re: T12 - Round 1 - Mad Shark

Post by Phil Lamat » Sat Jan 05, 2013 4:51 pm

I was talking about the 50k car, yes.
I'm not sure it's random, something could force the car to appear there.
Maybe weapon ? (remember "viewpoin" in k7)

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Re: T12 - Round 1 - Mad Shark

Post by edusword » Sat Jan 05, 2013 5:24 pm

The first stage bonus car doesn't appear in my games NEVER... so maybe it is not random. The cars of the three stage appear in my games sometimes, but I think all my games are very similar, using the same patterns and the same shoot type and number of bombs.

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Re: T12 - Round 1 - Mad Shark

Post by mahlemiut » Sat Jan 05, 2013 5:59 pm

edusword wrote:Mad Shark is a great shooter! :D
Largely because it rips off another great shooter... :)
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Re: T12 - Round 1 - Mad Shark

Post by edusword » Sat Jan 05, 2013 6:40 pm

Maybe my last play of this first round...

7.642.580 - Stage 2-4 boss
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Re: T12 - Round 1 - Mad Shark

Post by PAC-MAN » Sat Jan 05, 2013 7:47 pm

Phil Lamat wrote:I was talking about the 50k car, yes.
I'm not sure it's random, something could force the car to appear there.
Maybe weapon ? (remember "viewpoin" in k7)
I ALSO AM NOT SURE IT´S RANDOM.

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Re: T12 - Round 1 - Mad Shark

Post by PAC-MAN » Sat Jan 05, 2013 8:32 pm

edusword wrote:...using the same patterns...
I think this is the clue, see the video:

Two times with the same pattern and one time with different pattern
http://www.youtube.com/watch?v=zRECHFqrfAY

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Re: T12 - Round 1 - Mad Shark

Post by 1up » Sun Jan 06, 2013 4:56 am

looks to me like you have to destroy the enemies in the right order?

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Re: T12 - Round 1 - Mad Shark

Post by Fordy » Sun Jan 06, 2013 11:42 am

Slight improvement, but I did get 100k bonus on level 1
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Re: T12 - Round 1 - Mad Shark

Post by sikraiken » Sun Jan 06, 2013 5:12 pm

For the stage one car, you must destroy every enemy that appears from the start of the stage up to the area where the car appears. You must also have the last of the enemies destroyed before the car appears on screen.

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Re: T12 - Round 1 - Mad Shark

Post by edusword » Sun Jan 06, 2013 6:44 pm

sikraiken wrote:For the stage one car, you must destroy every enemy that appears from the start of the stage up to the area where the car appears. You must also have the last of the enemies destroyed before the car appears on screen.
That's not correct! I've been making tests detroying all the enemies, but the car does'n appear :?

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Re: T12 - Round 1 - Mad Shark

Post by BeeJay » Sun Jan 06, 2013 7:04 pm

Now I understand why one time I had over 300k after stage 1 when normally I have around 250k....

Not that I've submitted any scores because I won't be here for a couple of weeks soon... but I have been enjoying playing this game regardless!!

Cheers,
BeeJay.

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Re: T12 - Round 1 - Mad Shark

Post by dickmoreland » Sun Jan 06, 2013 8:00 pm

Only one day to play but we'll give it a go.
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Re: T12 - Round 1 - Mad Shark

Post by simpsons99 » Sun Jan 06, 2013 10:22 pm

Whats the standings for the first round ?
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Re: T12 - Round 1 - Mad Shark

Post by kernzy » Sun Jan 06, 2013 11:44 pm

lol!
steady Brian!!
i thought there was a day left. never mind.
top score edusword!! amazing score!!
=D> =D>

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Re: T12 - Round 1 - Mad Shark

Post by sikraiken » Mon Jan 07, 2013 12:11 am

edusword wrote:
sikraiken wrote:For the stage one car, you must destroy every enemy that appears from the start of the stage up to the area where the car appears. You must also have the last of the enemies destroyed before the car appears on screen.
That's not correct! I've been making tests detroying all the enemies, but the car does'n appear :?
Yeah, you're right. Whatever else I was doing, I was just doing very consistently. I guess I was missing a couple enemies consistently and didn't realize it either...?

Anyway, how this actually works for the first stage is for every four enemies you destroy that the game actually counts, the car will appear. So 0 enemies destroyed, it will appear, 4, 8, etc.

The enemies/objects that do not count toward this are: the first three helicopters, either of the large tanks, the three small yellow tanks, any bonus point item containers, and the star.

This doesn't really matter much for scoring since the game just keeps looping anyway.
Last edited by sikraiken on Mon Jan 07, 2013 12:12 am, edited 1 time in total.

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