T12 - Round 1 - Mad Shark

Discussion about MARP's Tournaments

Moderator: giro-X

Re: T12 - Round 1 - Mad Shark

Postby Phil Lamat » Sat Jan 05, 2013 4:51 pm

I was talking about the 50k car, yes.
I'm not sure it's random, something could force the car to appear there.
Maybe weapon ? (remember "viewpoin" in k7)
User avatar
Phil Lamat
Regulation Coordinator
 
Posts: 1980
Joined: Wed Mar 06, 2002 9:19 am

Re: T12 - Round 1 - Mad Shark

Postby edusword » Sat Jan 05, 2013 5:24 pm

The first stage bonus car doesn't appear in my games NEVER... so maybe it is not random. The cars of the three stage appear in my games sometimes, but I think all my games are very similar, using the same patterns and the same shoot type and number of bombs.
edusword
Button Masher
Button Masher
 
Posts: 96
Joined: Tue Jul 26, 2011 11:40 am
Location: Spain

Re: T12 - Round 1 - Mad Shark

Postby mahlemiut » Sat Jan 05, 2013 5:59 pm

edusword wrote:Mad Shark is a great shooter! :D

Largely because it rips off another great shooter... :)
- Barry Rodewald
MARP Assistant Web Maintainer
Image
User avatar
mahlemiut
Editor
 
Posts: 4105
Joined: Mon Feb 04, 2002 10:05 pm
Location: New Zealand

Re: T12 - Round 1 - Mad Shark

Postby edusword » Sat Jan 05, 2013 6:40 pm

Maybe my last play of this first round...

7.642.580 - Stage 2-4 boss
Image

INP WolfMAME 0.141
http://replay.marpirc.net/inp/3/7/a/esw ... olf141.zip
edusword
Button Masher
Button Masher
 
Posts: 96
Joined: Tue Jul 26, 2011 11:40 am
Location: Spain

Re: T12 - Round 1 - Mad Shark

Postby PAC-MAN » Sat Jan 05, 2013 7:47 pm

Phil Lamat wrote:I was talking about the 50k car, yes.
I'm not sure it's random, something could force the car to appear there.
Maybe weapon ? (remember "viewpoin" in k7)


I ALSO AM NOT SURE IT´S RANDOM.
User avatar
PAC-MAN
MARP Serf
MARP Serf
 
Posts: 108
Joined: Wed Mar 31, 2010 5:31 am

Re: T12 - Round 1 - Mad Shark

Postby PAC-MAN » Sat Jan 05, 2013 8:32 pm

edusword wrote:...using the same patterns...


I think this is the clue, see the video:

Two times with the same pattern and one time with different pattern
http://www.youtube.com/watch?v=zRECHFqrfAY
User avatar
PAC-MAN
MARP Serf
MARP Serf
 
Posts: 108
Joined: Wed Mar 31, 2010 5:31 am

Re: T12 - Round 1 - Mad Shark

Postby 1up » Sun Jan 06, 2013 4:56 am

looks to me like you have to destroy the enemies in the right order?
User avatar
1up
Button Masher
Button Masher
 
Posts: 76
Joined: Tue Dec 21, 2010 11:05 am
Location: Denmark

Re: T12 - Round 1 - Mad Shark

Postby Fordy » Sun Jan 06, 2013 11:42 am

Slight improvement, but I did get 100k bonus on level 1
Attachments
prf_madshark_666840_wolf141.zip
(55.69 KiB) Downloaded 202 times
Fordy
Button Masher
Button Masher
 
Posts: 39
Joined: Sun Oct 30, 2011 7:51 am
Location: England

Re: T12 - Round 1 - Mad Shark

Postby sikraiken » Sun Jan 06, 2013 5:12 pm

For the stage one car, you must destroy every enemy that appears from the start of the stage up to the area where the car appears. You must also have the last of the enemies destroyed before the car appears on screen.
User avatar
sikraiken
MARP Seer
MARP Seer
 
Posts: 717
Joined: Wed Feb 06, 2002 3:28 pm

Re: T12 - Round 1 - Mad Shark

Postby edusword » Sun Jan 06, 2013 6:44 pm

sikraiken wrote:For the stage one car, you must destroy every enemy that appears from the start of the stage up to the area where the car appears. You must also have the last of the enemies destroyed before the car appears on screen.

That's not correct! I've been making tests detroying all the enemies, but the car does'n appear :?
edusword
Button Masher
Button Masher
 
Posts: 96
Joined: Tue Jul 26, 2011 11:40 am
Location: Spain

Re: T12 - Round 1 - Mad Shark

Postby BeeJay » Sun Jan 06, 2013 7:04 pm

Now I understand why one time I had over 300k after stage 1 when normally I have around 250k....

Not that I've submitted any scores because I won't be here for a couple of weeks soon... but I have been enjoying playing this game regardless!!

Cheers,
BeeJay.
BeeJay
MARPaltunnel Wrists
MARPaltunnel Wrists
 
Posts: 563
Joined: Fri Jun 17, 2005 12:40 am

Re: T12 - Round 1 - Mad Shark

Postby dickmoreland » Sun Jan 06, 2013 8:00 pm

Only one day to play but we'll give it a go.
Attachments
dik-madshark-977380.zip
(44.58 KiB) Downloaded 192 times
dickmoreland
Button Masher
Button Masher
 
Posts: 41
Joined: Fri Sep 10, 2010 11:21 pm

Re: T12 - Round 1 - Mad Shark

Postby simpsons99 » Sun Jan 06, 2013 10:22 pm

Whats the standings for the first round ?
If you have a FB Account I'm Brian Allen
On KLOV and other sites I'm Simpsons99
Arcade Game Scores
DKJR 1,073,800 Level F Kill screen !
DK3 TG MED Skill Level 1,365,000 Level 80?
User avatar
simpsons99
MARP Seer
MARP Seer
 
Posts: 703
Joined: Mon May 16, 2011 2:23 am
Location: Snohomish Washington

Re: T12 - Round 1 - Mad Shark

Postby kernzy » Sun Jan 06, 2013 11:44 pm

lol!
steady Brian!!
i thought there was a day left. never mind.
top score edusword!! amazing score!!
=D> =D>
User avatar
kernzy
MARP Seer
MARP Seer
 
Posts: 699
Joined: Wed Sep 14, 2011 9:47 am

Re: T12 - Round 1 - Mad Shark

Postby sikraiken » Mon Jan 07, 2013 12:11 am

edusword wrote:
sikraiken wrote:For the stage one car, you must destroy every enemy that appears from the start of the stage up to the area where the car appears. You must also have the last of the enemies destroyed before the car appears on screen.

That's not correct! I've been making tests detroying all the enemies, but the car does'n appear :?


Yeah, you're right. Whatever else I was doing, I was just doing very consistently. I guess I was missing a couple enemies consistently and didn't realize it either...?

Anyway, how this actually works for the first stage is for every four enemies you destroy that the game actually counts, the car will appear. So 0 enemies destroyed, it will appear, 4, 8, etc.

The enemies/objects that do not count toward this are: the first three helicopters, either of the large tanks, the three small yellow tanks, any bonus point item containers, and the star.

This doesn't really matter much for scoring since the game just keeps looping anyway.
Last edited by sikraiken on Mon Jan 07, 2013 12:12 am, edited 1 time in total.
User avatar
sikraiken
MARP Seer
MARP Seer
 
Posts: 717
Joined: Wed Feb 06, 2002 3:28 pm

PreviousNext

Return to MARP Tournament

Who is online

Users browsing this forum: No registered users and 1 guest