Search found 84 matches
- Thu Dec 30, 2004 12:38 am
- Forum: General
- Topic: Any Mega Recordings For Bubble Memories?
- Replies: 3
- Views: 2918
Any Mega Recordings For Bubble Memories?
Here on MARP we have some good 12+ million scores, but are some way (15-20 levels) from completing the game. The scores are improving all the time so I'm sure it is only a matter of time before someone completes the game on MARP. An old GAMEST spreadsheet shows 33,180,150 on normal and 39,786,800 on...
- Sat Dec 25, 2004 3:47 am
- Forum: General
- Topic: The infamous 1942 bug: when does it occur?
- Replies: 16
- Views: 13372
Hisa, How come you removed your 7nt_1942_14158180_mame55.zip file? Are you trying to make a better recording? Was there something wrong with that recording? I also remember at one point you were going to go for a new record for starforc to beat your 10.2 million inp currently here on MARP. Are you s...
- Fri Nov 26, 2004 7:39 pm
- Forum: General
- Topic: Q about MAMEzip 1.3 and ROM torrents.
- Replies: 4
- Views: 2954
- Fri Nov 26, 2004 4:03 am
- Forum: General
- Topic: Q about MAMEzip 1.3 and ROM torrents.
- Replies: 4
- Views: 2954
Replay's will not be affected because MAME won't be affected. MAME simply reads a zip file for it's roms. As long as the roms are zipped in a suitable format, they can be read and loaded into MAME. All MAMEzip is doing, is standardizing the roms in the zip archive so they are alphabetical, don't hav...
- Thu Nov 11, 2004 4:34 am
- Forum: General
- Topic: my game map
- Replies: 11
- Views: 5278
- Wed Nov 10, 2004 10:04 am
- Forum: General
- Topic: my game map
- Replies: 11
- Views: 5278
Dan, Nice work. I've done a couple of maps as well. See http://members.iinet.net.au/~tmorrow/emulation/emulation.html for maps of Star Force (without sprites) and 1942 (with sprites some cut off). The approaches used for each map was different. In general it seems to be a difficult problem that invo...
- Sun Aug 01, 2004 1:14 am
- Forum: Playbackability
- Topic: Growl / Runark
- Replies: 41
- Views: 11931
- Tue Jul 20, 2004 7:22 am
- Forum: General
- Topic: The official awesome replay thread
- Replies: 364
- Views: 322841
Some more searching at this japanese site indicates that the url for the galaxian recording is http://isweb37.infoseek.co.jp/play/mame ... ay/794.lzh. Maybe they changed it, dunno.
Cheers,
Tim
Cheers,
Tim
- Tue Jul 20, 2004 6:49 am
- Forum: General
- Topic: The official awesome replay thread
- Replies: 364
- Views: 322841
- Mon Jun 14, 2004 12:04 am
- Forum: Regulation Play
- Topic: Golden Axe Score
- Replies: 2
- Views: 3086
Luja, This recording plays back perfectly in mame32 0.53 using the current romsets valid in MAME 0.83 - I just tried it. It is a kickass recording too. The player uses Axe=Battler The Barbarian. Here's some of my observations. At every opportunity the player destroys the enemy using the 'kill and dr...
- Thu May 20, 2004 6:24 am
- Forum: Regulation Play
- Topic: Rule 2g: Discussion
- Replies: 25
- Views: 9895
The current rule is fine. While MAME's emulation is far superior to any ported game, it is not perfect, not even close on many, many drivers. Even a fast machine will have dips below 99% for a plethora of reasons besides performance. Quibbling over 5-10% average framerate won't get us anywhere or ad...
- Thu Jan 01, 2004 12:17 am
- Forum: General
- Topic: Zero Wing - How to get super powerup?
- Replies: 3
- Views: 2100
From what I can find, it appears randomly when your weapon is at full power and you are at max speed. Also (from what I found) it only makes your shot look bigger, it isn't any more powerful than your full power weapon... So you think it only occurs when you are full power/max speed and even then i...
- Wed Dec 31, 2003 8:27 am
- Forum: General
- Topic: Zero Wing - How to get super powerup?
- Replies: 3
- Views: 2100
Zero Wing - How to get super powerup?
This has irked me for years, ever since playing the Genesis version of the game. It also happens in the arcade version. I was playing zerowing in MAME tonight and the super powerup appeared. Is it random or is there a way to deliberately trigger it off? I wasn't recording an inp since I was playing ...
- Fri Jul 11, 2003 7:10 am
- Forum: General
- Topic: Rules and why's?
- Replies: 24
- Views: 8129
*perk* Why the hell would Taito let something to .. foolish slip by? It seriously has no time limit though...? So there's like some safe spot to hide while 1 monster runs wild.. or is this the screen where it's nothing but endless falling due to no floor? Kelly It is a bug in the game. The level do...
- Thu Jul 10, 2003 9:15 am
- Forum: General
- Topic: Rules and why's?
- Replies: 24
- Views: 8129
Round and round we go ... I've never liked the argument that pausing is cheating because you couldn't do it in the arcade - it doesn't adequately explain the situtation. Unless you were playing a cocktail cabinet, you couldn't sit down either, does that mean that all MAME inp's require the player to...