Search found 3820 matches

by mahlemiut
Fri May 19, 2017 8:26 am
Forum: General
Topic: Old WolfMAME versions
Replies: 8
Views: 6740

Re: Old WolfMAME versions

It's been a long, long time since I last used UPX (many years). I stopped using it because it started to generate unusable EXE/DLLs. If you have UPX handy, then it should be able decompress files as well with the -d switch.

UPX is still developed - https://upx.github.io/
by mahlemiut
Fri May 19, 2017 8:07 am
Forum: General
Topic: Up to which Wolfmame versions are still 32-bit
Replies: 1
Views: 3815

Re: Up to which Wolfmame versions are still 32-bit

0.184 was the first released 64-bit binary. You can still build 32-bit versions from the source, if need be.
by mahlemiut
Sat May 13, 2017 7:35 pm
Forum: Playbackability
Topic: galpanisk, galpanise: more comedy from saulonpb
Replies: 7
Views: 5083

Re: galpanisk, galpanise: more comedy from saulonpb

PP. wrote:So I use a random mame version and the command window will tell me? Thanks.

But if an inp won't even start?
Should still show it. So long as you're not running it from a double-clicked icon or the Run option, where the console disappears on exit.
by mahlemiut
Sat May 13, 2017 5:26 am
Forum: Playbackability
Topic: galpanisk, galpanise: more comedy from saulonpb
Replies: 7
Views: 5083

Re: galpanisk, galpanise: more comedy from saulonpb

PP. wrote:How can someone check the mame's version of an inp?
Run MAME from the command prompt, playing back an INP will tell you exactly what version was used.
console.jpg
Hopefully don't need a giant red arrow to show what to look at... (and yes, I know it's not Windows, but the same idea applies)
console.jpg (435.67 KiB) Viewed 5029 times
by mahlemiut
Sun Apr 30, 2017 4:57 am
Forum: General
Topic: Benchmarks
Replies: 80
Views: 46746

Re: Benchmarks

Updated to use -window -nomaximize (removes some video hardware slowness). Still 64-bit 0.185. pacman 3999.63 malzak 541.17 ddragon 962.72 invaders 2621.93 tbyahhoo 337.64 stunrun 556.88 mrdrillr 228.16 cotton2 302.80 beastrzr 331.38 puzzloop 350.09 sfiiin 919.39 strider 1357.95 rsgun 267.01
by mahlemiut
Sun Apr 30, 2017 4:43 am
Forum: General
Topic: Benchmarks
Replies: 80
Views: 46746

Re: Benchmarks

Grabbed a 64-bit SDL WolfMAME 0.127, and oddly enough, I still get 580% on pacman. Modern OSes use up this much more CPU time? Seems weird.

EDIT: Ok, adding -nomaximize makes it run much faster. Intel must have crappy texture stretching or something.
by mahlemiut
Sat Apr 29, 2017 6:51 pm
Forum: General
Topic: Benchmarks
Replies: 80
Views: 46746

Re: Benchmarks

Will pull 0.126 from the old box eventually, and hope that it'll run (it should). Might give a better idea as to how much speed is lost simply through MAME shifting from C to C++14 and various emulation improvements over the past 9 years.
by mahlemiut
Sat Apr 29, 2017 4:26 am
Forum: General
Topic: Benchmarks
Replies: 80
Views: 46746

Re: Benchmarks

Well, here we go. All I'll say is, MAME seems slower - especially with older drivers that don't need huge power to run. System: 3.7GHz Core i3-6100 Intel HD Graphics 530 8GB RAM Arch Linux (kernel 4.10.11) WolfMAME 0.185 (SDL, 64-bit self-compiled) Commandline options are the same as before. All val...
by mahlemiut
Sat Apr 29, 2017 3:45 am
Forum: General
Topic: Benchmarks
Replies: 80
Views: 46746

Re: Benchmarks

Well, I did finally get a new (cheapo) system about a month ago, probably about time this thread was updated. :)
by mahlemiut
Fri Apr 14, 2017 9:33 am
Forum: Playbackability
Topic: Vaz - dsaber -32040
Replies: 106
Views: 33047

Re: Vaz - dsaber -32040

That's certainly possible, especially with games that use DIP switches. Games that store settings in NVRAM, though, set their own defaults usually (or have an option to do so), and can still differ between regions.
by mahlemiut
Fri Apr 14, 2017 9:27 am
Forum: Regulation Play
Topic: Pacmania question
Replies: 25
Views: 8267

Re: Pacmania question

My answer is more aimed at PP, who seems to have a bit of trouble figuring this out. ;)
by mahlemiut
Fri Apr 14, 2017 7:14 am
Forum: Regulation Play
Topic: Pacmania question
Replies: 25
Views: 8267

Re: Pacmania question

While it is entirely possible for documentation to be wrong, I'd be inclined to think that Namco has gotten difficulty settings pretty much right after using this same difficulty Rank setup for a fair while. You have evidence that the manual is wrong?
by mahlemiut
Fri Apr 14, 2017 7:09 am
Forum: Playbackability
Topic: Vaz - dsaber -32040
Replies: 106
Views: 33047

Re: Vaz - dsaber -32040

PP. wrote:3. Don't even know what is "manual scan". And why this manual scan should be conneted with Pacmania.
You forgot about the scan of the Pacmania manual already? :roll:
by mahlemiut
Wed Apr 12, 2017 5:47 am
Forum: Regulation Play
Topic: MAME 0.184 Game Changes
Replies: 7
Views: 3754

Re: MAME 0.184 Game Changes

Only for this version. As shown before, it has been updated on Github.
by mahlemiut
Tue Apr 11, 2017 8:58 am
Forum: Regulation Play
Topic: Compiling Wolfmame Ubuntu-Errors/Issues/Faults/Corrections
Replies: 1
Views: 1214

Re: Compiling Wolfmame Ubuntu-Errors/Issues/Faults/Correctio

It should work with 'make SUBTARGET=arcade' or just 'make' I would recommend not being logged in as root, this is not needed to build or run MAME, although that shouldn't stop it building. Try adding VERBOSE=1 to the make commandline, this will display each build command. Perhaps something is failin...