Search found 76 matches

by 1up
Wed Feb 09, 2011 5:10 am
Forum: MAME Time Trial
Topic: 2011 Time Trials - Grand Final - Galaxian
Replies: 32
Views: 24646

Re: 2011 Time Trials - Grand Final - Galaxian

this game is damn hard. I cant even clear the first stage 8O
by 1up
Sat Feb 05, 2011 5:31 am
Forum: MAME Time Trial
Topic: 2011 Time Trials - Round 4 - Vs. Slalom
Replies: 35
Views: 26953

Re: 2011 Time Trials - Round 4 - Vs. Slalom

can you get any closer to the goal without completing?
Image


almost cleared stage 4.... im done. Controls still make my face go :x

3 stages complete, 0 minutees, 21 secsonds, 00 milliseconds (wolf106)

302,100 ?
by 1up
Fri Jan 28, 2011 6:45 pm
Forum: MAME Time Trial
Topic: 2011 Time Trials - Round 3 - Joust
Replies: 32
Views: 25276

Re: 2011 Time Trials - Round 3 - Joust

I live to play another day.... the controls in this game makes my face go like this :x
by 1up
Thu Jan 27, 2011 6:04 am
Forum: MAME Time Trial
Topic: 2011 Time Trials - Round 3 - Joust
Replies: 32
Views: 25276

Re: 2011 Time Trials - Round 3 - Joust

dont have much time to play this week. will have a crack at it tonight. from past experiences I know that I suck at Joust :(
by 1up
Fri Jan 14, 2011 7:49 am
Forum: MAME Time Trial
Topic: 2011 Time Trials - Round 1 - Knights Of The Round
Replies: 55
Views: 39876

Re: 2011 Time Trials - Round 1 - Knights Of The Round

only got time for a few games tonight. hopefully beat boss #2. Usually get to him without dying and a full healthbar. but get my ass kicked as I keep messing up blocking. #-o

hopefully I will make it to level 3 tonight
by 1up
Thu Jan 13, 2011 3:11 pm
Forum: MAME Time Trial
Topic: 2011 Time Trials - Round 1 - Knights Of The Round
Replies: 55
Views: 39876

Re: 2011 Time Trials - Round 1 - Knights Of The Round

dont know what im doing wrong but it keeps saying that tt2-game1 isnt a mame short name?
by 1up
Thu Jan 13, 2011 9:02 am
Forum: MAME Time Trial
Topic: 2011 Time Trials - Round 1 - Knights Of The Round
Replies: 55
Views: 39876

Re: 2011 Time Trials - Round 1 - Knights Of The Round

bah, still need to find wolfmame 106 and a working rom. :oops:
by 1up
Sun Jan 09, 2011 10:21 am
Forum: MAME Time Trial
Topic: Time Trials 2011 introduction
Replies: 38
Views: 30265

Re: Time Trials 2011 introduction

ugh, just noticed it doesn't start till midnight :(
by 1up
Thu Jan 06, 2011 3:11 pm
Forum: General
Topic: Tips on how to not desync while recording inp?
Replies: 13
Views: 3309

Re: Tips on how to not desync while recording inp?

mahlemiut wrote:The folder name to use is NUL, which is effectively the MS-DOS/Windows equivalent of a black hole. It works the same as the Unix file /dev/null.
success, it doesnt save nvram no more. awesome. thanks for the help =D>
by 1up
Wed Jan 05, 2011 7:52 pm
Forum: General
Topic: Tips on how to not desync while recording inp?
Replies: 13
Views: 3309

Re: Tips on how to not desync while recording inp?

got wolfmame141 + mamegui+ installed

still cant figure out how to set the nvram folder to null`? If I write null it just creates a folder called 'null'.
by 1up
Tue Jan 04, 2011 10:44 am
Forum: MAME Time Trial
Topic: Time Trials 2011 introduction
Replies: 38
Views: 30265

Re: Time Trials 2011 introduction

now that wolfmame141 is out, will that change anything?
by 1up
Tue Jan 04, 2011 4:36 am
Forum: General
Topic: Tips on how to not desync while recording inp?
Replies: 13
Views: 3309

Re: Tips on how to not desync while recording inp?

If the game in question saves scores to NVRAM, yes, but most games will store only game settings. Personally, I use scripts (which are included with the WolfMAME binaries), which rename any .cfg, .nv and .dif file while recording or playing back. For playback to work, you need to run the game from ...
by 1up
Tue Jan 04, 2011 2:55 am
Forum: General
Topic: Tips on how to not desync while recording inp?
Replies: 13
Views: 3309

Re: Tips on how to not desync while recording inp?

frameskip was set to 'draw every frame' so I let that be. removed multithreading and vsync. Seemed to fix my problem. If it happens again I will mess with the nvram. but removing nvram, doens't that screw with high score support?
by 1up
Mon Jan 03, 2011 6:01 am
Forum: General
Topic: Tips on how to not desync while recording inp?
Replies: 13
Views: 3309

Re: Tips on how to not desync while recording inp?

multithreading and frameskip, check.

so anything but autoframeskip?
by 1up
Mon Jan 03, 2011 2:59 am
Forum: General
Topic: Tips on how to not desync while recording inp?
Replies: 13
Views: 3309

Tips on how to not desync while recording inp?

Ive been having a problem lately with about all my recordings losing sync? I can't seem to figure out what causes this, so is there any optimal settings for not losing sync? The games where Ive experienced this lately are in Contra, Metal Slug 3, Metal Slug x, Street Fighter 2 CE just to name a few....