Search found 131 matches
- Fri Mar 07, 2014 6:06 am
- Forum: MAME Championships
- Topic: [K11] List of Players (interested...)
- Replies: 29
- Views: 39271
Re: [K11] List of Players (interested...)
I think i´ll play, greetings
- Thu Feb 27, 2014 3:18 pm
- Forum: General
- Topic: zlk's 2020 bounties
- Replies: 39
- Views: 50563
Re: zlk's 2014 bounties
I surrender with Toobin. My best in stages is 5-6 (without inp). And my best game: http://replay.marpirc.net/r/toobin
- Wed Jan 22, 2014 9:16 am
- Forum: General
- Topic: zlk's 2020 bounties
- Replies: 39
- Views: 50563
Re: zlk's 2014 bounties
I am trying to finish Toobin, but i can´t even get class 6. This game is very difficult for 1CC.
- Wed Jan 22, 2014 9:10 am
- Forum: Español
- Topic: Primeros videojuegos en español
- Replies: 0
- Views: 7736
Primeros videojuegos en español
Me permito traer este hilo de ZID en otro foro, a ver si alguien sabe algo del tema y de paso resucitamos este foro. Buscando buscando por la red, he dado con una lista de los que son presumiblemente los primeros videojuegos en Español. A ver si entre todos conseguimos descubrir algún videojuego en ...
- Tue Jul 30, 2013 6:56 am
- Forum: General
- Topic: MARP Election 2013 - Call for Nominations
- Replies: 52
- Views: 22695
Re: MARP Election 2013 - Call for Nominations
I decline the nominations, greetings
- Tue Apr 30, 2013 8:35 am
- Forum: MAME Championships
- Topic: [K10] Round 6 - Grobda (New Ver.) [grobda]
- Replies: 17
- Views: 25775
Re: [K10] Round 6 - Grobda (New Ver.) [grobda]
I still think there needs to be some sort of system to encourage people to NOT always wait til the last minute to upload, but it's difficult to come up with a reasonable system for a tournament like this. One solution, the tie ends anytime between 3 and 10 days (for example) since its inception. A ...
- Thu Apr 25, 2013 7:33 am
- Forum: General
- Topic: Toru Iwatani, Ed Logg and Mark Cerny
- Replies: 0
- Views: 2395
Toru Iwatani, Ed Logg and Mark Cerny
About Pac-Man, Gauntlet and Marble Madness. Interesting.
http://gdcvault.com/play/1014631/Classi ... mortem-PAC
http://gdcvault.com/play/1015841/Classi ... Postmortem
http://gdcvault.com/play/1014629/Classi ... tem-MARBLE
http://gdcvault.com/play/1014631/Classi ... mortem-PAC
http://gdcvault.com/play/1015841/Classi ... Postmortem
http://gdcvault.com/play/1014629/Classi ... tem-MARBLE
- Tue Apr 02, 2013 8:04 am
- Forum: MAME Championships
- Topic: [K10] Round 3 - Ghostlop [ghostlop]
- Replies: 44
- Views: 49833
Re: [K10] Round 3 - Ghostlop [ghostlop]
You have to disable "stretch using hardware".kernzy wrote:screen is off centre in 106, and does not work in 148. "required files are missing".
thats me out.
- Thu Mar 14, 2013 6:20 am
- Forum: MAME Championships
- Topic: [K10] List of Players (interested...)
- Replies: 76
- Views: 79139
Re: [K10] List of Players (interested...)
Potante - Madrid
- Thu Feb 28, 2013 11:16 am
- Forum: MARP Tournament
- Topic: T12 - Round 10 - KungFu Master
- Replies: 48
- Views: 45430
Re: T12 - Round 10 - KungFu Master
i have 69570 in 2-3 and 108270 at the end
- Tue Feb 26, 2013 2:11 pm
- Forum: MARP Tournament
- Topic: T12 - Round 3 - Punch-Out
- Replies: 24
- Views: 29663
Re: T12 - Round 3 - Punch-Out
I can´t confirm Notman and Marco Marocco inp´s, desync. Can someone?Chufoglu wrote:My inp´s in punch-out desync in 106, i recommend to use wolfmame 141
- Mon Feb 18, 2013 12:57 pm
- Forum: MARP Tournament
- Topic: T12 - Round 10 - KungFu Master
- Replies: 48
- Views: 45430
Re: T12 - Round 10 - KungFu Master
69570 in 2-3. Anti-points tactic! 108270 at end
- Thu Jan 10, 2013 2:53 pm
- Forum: MARP Tournament
- Topic: T12 - Round 3 - Punch-Out
- Replies: 24
- Views: 29663
Re: T12 - Round 3 - Punch-Out
My inp´s in punch-out desync in 106, i recommend to use wolfmame 141
- Sun Dec 23, 2012 1:47 pm
- Forum: MARP Tournament
- Topic: Games of T12
- Replies: 25
- Views: 30085
Re: Games of T12
Breakers
Trog
Punch-Out in hardest settings
Trog
Punch-Out in hardest settings
- Fri Dec 14, 2012 9:04 am
- Forum: Español
- Topic: Videojuegos con elementos aleatorios.
- Replies: 21
- Views: 26218
Re: Videojuegos con elementos aleatorios.
Porque como digo ese enemigo es odiado y terrible. Por lo que al final vamos a tener que concluir que la aleatoriedad no es buena. Bueno ya dije que lo ideal es que haya todo tipo de juegos. Cuanta más aleatoriedad: - Más importa la suerte y menos la memorización de patrones. - Hay más diferencia e...