Search found 1681 matches
Well, I thought one thing that came out of that thread was to add a special rule that the game must at least be completed for that leeching method to be allowed. To allow that leeching with no real intent to finish the game isn't right IMHO. A skilled player can still leech in those spots yet also c...
- Mon Nov 18, 2002 4:19 pm
- Forum: Regulation Play
- Topic: A New Challenger!
- Replies: 5
- Views: 3084
- Mon Nov 11, 2002 7:18 am
- Forum: General
- Topic: Nothing to do with MAME / MARP !
- Replies: 5
- Views: 3415
- Fri Nov 08, 2002 4:51 am
- Forum: General
- Topic: time pilot '84 (various exploits)
- Replies: 3
- Views: 2736
without wathcing your inp it's hard to say. based on the description I'd say you are in a gray area. How long does it take you to complete a time and get and destroy the boss? It seems to me it isn't much different versus leeching parachutes delaying the completion of a stage as long as possible to ...
- Fri Nov 08, 2002 2:15 am
- Forum: Regulation Play
- Topic: Nibbler-take 2...
- Replies: 16
- Views: 8702
- Fri Nov 08, 2002 1:50 am
- Forum: Regulation Play
- Topic: Nibbler-take 2...
- Replies: 16
- Views: 8702
- Thu Nov 07, 2002 9:21 pm
- Forum: Regulation Play
- Topic: Nibbler-take 2...
- Replies: 16
- Views: 8702
- Thu Nov 07, 2002 4:29 pm
- Forum: General
- Topic: ms. pac man scoring/ideas/thoughts (is this better?)
- Replies: 27
- Views: 12543
Re: _everything_you_ever_wanted_to_know_about_mspacman_(kind
i play pretty conservative, so i probably have about 150-200k if i'm lucky.. Yeah, I was guessing you had about that given what final score you had at the kill screen. many times i die going after the last ghost.. which isn't worthwhile, It's worth it when you have men to spare reaching the kill sc...
- Thu Nov 07, 2002 1:51 pm
- Forum: Regulation Play
- Topic: Nibbler-take 2...
- Replies: 16
- Views: 8702
Nibbler-take 2...
I did some investigating after trying to play Nibbler at a difficulty setting of "hard" to match the TG settings for this game and to start trying to beat the 100 million score posted here at MARP for nibbler. It's the same score submitted to TG.
[rest deleted cuz it's moot now]
[rest deleted cuz it's moot now]
- Tue Nov 05, 2002 6:08 pm
- Forum: General
- Topic: ms. pac man scoring/ideas/thoughts (is this better?)
- Replies: 27
- Views: 12543
Re: _everything_you_ever_wanted_to_know_about_mspacman_(kind
be prepared for a long and laborious post here, Geesh, the above are long posts. and yes, both my eyes (which are really blurring right now)...and my wrists are killing me.. which is why i really dont' want to keep playing these versions any more.. hehe, I know the feeling. Especially now where I h...
- Tue Nov 05, 2002 3:56 am
- Forum: General
- Topic: ms. pac man scoring/ideas/thoughts (is this better?)
- Replies: 27
- Views: 12543
negative1, how did you get all of those so quickly? Have you been playing them the past couple of weeks then suddenly uploaded them all or did you do all of those the last couple of days? You must have played 8-10+ hours a day the past few days to just play all those games out. I know when I did a c...
- Mon Nov 04, 2002 11:44 am
- Forum: Regulation Play
- Topic: Final try to stop all leeching in Toki.
- Replies: 50
- Views: 22557
For Toki, I already suggested that and it seemed well received... that you must complete the game for your high score to count for Toki if you did any leeching. For Toki, this at least adds a risk factor cuz if you do some early level leeching and sacrifice a few of your men for big points, you migh...
- Sat Nov 02, 2002 3:55 pm
- Forum: Playbackability
- Topic: speed issues, with arkanoid (bootleg)
- Replies: 10
- Views: 4137
I haven't tried it with the latest few versions of MAME but older versions like 0.37 using glide or especially opengl for rendering didn't give you more performance. You actually lose some performance, but some games look better with the blurring/smoothing effect...and perhaps even better looking fo...
- Fri Nov 01, 2002 10:11 am
- Forum: General
- Topic: Stupid Poll IV
- Replies: 3
- Views: 2400
The red monster in the various pacman, mspacman, etc. games. On the later boards once you have cleared so many dots off the board the red monster starts zooming! He's scary as hell! :P Seriously though, I think the final boss in Ghost-n-Goblins is pretty evil. Some of those bosses in Castlevania are...
- Fri Nov 01, 2002 10:07 am
- Forum: Playbackability
- Topic: playback of mame replay files - any utilities out there?
- Replies: 14
- Views: 5147
I had my own build of the original quake using opengl when iD released the source code and others had a preliminary build for OS 9 I took the code and changed it some and recompiled it to improve performance so was familiar with OpenGL, although that aspect of it I had to change very little....most ...